Canvas game tutorial
http://www.lostdecadegames.com/how-to-make-a-simple-html5-canvas-game/
by weeklygame
HTML
<body>
<canvas id="game"></canvas>
</body>
JavaScript
// create canvas
var canvas = document.getElementById('game');
var ctx = canvas.getContext('2d');
canvas.width = 512;
canvas.height = 480;
// background image
var bgReady = false;
var bgImage = new Image();
bgImage.onload = function() {
bgReady = true;
};
bgImage.src = 'https://raw.github.com/lostdecade/simple_canvas_game/master/images/background.png';
// Hero image
var heroReady = false;
var heroImage = new Image();
heroImage.onload = function () {
heroReady = true;
};
heroImage.src = "https://raw.github.com/lostdecade/simple_canvas_game/master/images/hero.png";
// Monster image
var monsterReady = false;
var monsterImage = new Image();
monsterImage.onload = function () {
monsterReady = true;
};
monsterImage.src = "https://raw.github.com/lostdecade/simple_canvas_game/master/images/monster.png";
// game objects
var hero = {
speed: 256, // movement in pixels per second
x: 0,
y: 0
};
var monster = {
x: 0,
y: 0
};
var monstersCaught = 0;
// Handle keyboard controls
var keysDown = {};
addEventListener("keydown", function (e) {
keysDown[e.keyCode] = true;
}, false);
addEventListener("keyup", function (e) {
delete keysDown[e.keyCode];
}, false);
// Reset the game when the player catches a monster
var reset = function () {
hero.x = canvas.width / 2;
hero.y = canvas.height / 2;
// Throw the monster somewhere on the screen randomly
monster.x = 32 + (Math.random() * (canvas.width - 64));
monster.y = 32 + (Math.random() * (canvas.height - 64));
};
// Update game objects
var update = function(modifier) {
if (38 in keysDown) { // Player holding up
hero.y -= hero.speed * modifier;
}
if (40 in keysDown) { // Player holding down
hero.y += hero.speed * modifier;
}
if (37 in keysDown) { // Player holding left
hero.x -= hero.speed * modifier;
}
if (39 in keysDown) { // Player holding right
hero.x += hero.speed * modifier;
}
// Are they touching?
if (
hero.x...