Pong
This fiddle demonstrates Atari's 1972 version of Pong. To read the related article visit weeklygame.tumblr.com
by weeklygame
HTML
<canvas id="pong" width="500" height="250"></canvas>
CSS
#pong {
background: black;
}
JavaScript
// create canvas object
function Pong() {
var canvas = document.getElementById('pong');
this.context = canvas.getContext('2d');
this.context.fillStyle = 'white';
this.context.strokeStyle = 'white';
this.width = canvas.width;
this.height = canvas.height;
this.wcenter = this.width / 2;
this.hcenter = this.height / 2;
};
// create ball object
function ball(x,y) {
this.width = 20,
this.height = 20,
this.x = x,
this.y = y,
this.startingPosition = Pong.center,
this.startingDirection = null
};
// create paddle/player object
function paddle(x,y) {
this.width = 20,
this.height = 50,
this.x = x,
this.y = y,
this.score = 0,
this.draw = function() {
player.fillRect(this.x, this.y, this.width, this.height);
};
};
// update method to rerender the board
Pong.prototype.update = function() {
if (this.paused) {
return;
}
};
// draw method to render the board
Pong.prototype.draw = function() {
};
// Init game
var pong = new Pong();
function render() {
pong.draw();
pong.update();
// Run the loop - not the full polyfill
window.requestAnimationFrame(render);
};
(function init() {
pong.context.beginPath();
pong.context.setLineDash([6,4]);
pong.context.moveTo(pong.wcenter, 10);
pong.context.lineTo(pong.wcenter, pong.height);
pong.context.stroke();
render();
})();