JSFiddle - React, Tailwind, and code Playground
by wbednarski
HTML
<body>
<div>
<!--https://developer.mozilla.org/en/Canvas_tutorial/Using_images-->
<img src="data:image/gif;base64,R0lGODlhCwALAIAAAAAA3pn/ZiH5BAEAAAEALAAAAAALAAsAAAIUhA+hkcuO4lmNVindo7qyrIXiGBYAOw==" id="squares" height="30" width="30"/>
<div id="info"></div>
</div>
<div>
<!--http://www.websiteoptimization.com/speed/tweak/inline-images/-->
<img src="data:image/gif;base64,R0lGODlhEAAOALMAAOazToeHh0tLS/7LZv/0jvb29t/f3//Ub/
/ge8WSLf/rhf/3kdbW1mxsbP//mf///yH5BAAAAAAALAAAAAAQAA4AAARe8L1Ekyky67QZ1hLnjM5UUde0ECwLJoExKcpp
V0aCcGCmTIHEIUEqjgaORCMxIC6e0CcguWw6aFjsVMkkIr7g77ZKPJjPZqIyd7sJAgVGoEGv2xsBxqNgYPj/gAwXEQA7" id="dot" height="30" width="30" />
<div id="info2"></div>
</div>
</body>
JavaScript
function draw(img) {
var canvas = document.createElement("canvas");
var c = canvas.getContext('2d');
c.width = canvas.width = img.width;
c.height = canvas.height = img.height;
c.clearRect(0, 0, c.width, c.height);
c.drawImage(img, 0, 0, img.width , img.height);
return c; // returns the context
}
// returns a map counting the frequency of colors
// in the image on the canvas
function getColors(c) {
var col, colors = {};
var pixels, r, g, b, a;
r = g = b, a = 0;
pixels = c.getImageData(0, 0, c.width, c.height);
for (var i = 0, data = pixels.data; i < data.length; i += 4) {
r = data[i];
g = data[i + 1];
b = data[i + 2];
a = data[i + 3]; // alpha
// skip pixels >50% transparent
if (a < (255 / 2))
continue;
col = rgbToHex(r, g, b);
if (!colors[col])
colors[col] = 0;
colors[col]++;
}
return colors;
}
function rgbToHex(r, g, b) {
if (r > 255 || g > 255 || b > 255)
throw "Invalid color component";
return ((r << 16) | (g << 8) | b).toString(16);
}
// nicely formats hex values
function pad(hex) {
return ("000000" + hex).slice(-6);
}
// blue squares
var info = document.getElementById("info");
var img = document.getElementById("squares");
var colors = getColors(draw(img));
for (var hex in colors) {
info.innerHTML += "<li>" + pad(hex) + "->" + colors[hex];
}
// red dot
var info2 = document.getElementById("info2");
var img2 = document.getElementById("dot");
var colors = getColors(draw(img2));
for (var hex in colors) {
info2.innerHTML += "<li>" + pad(hex) + "->" + colors[hex];
}