Homework6.2
by wayne6172
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/stats.js/r16/Stats.min.js"></script>
CSS
body{
overflow: hidden
}
JavaScript
var camera, scene, renderer, mesh, controls, line, stats, clock;
var keyboard = new KeyboardState();
var k = 4;
var car;
var radius = 60, angle, time = 0;
var omega = Math.PI * 2 / 30;
(function() {
Math.clamp = function(val,min,max){
return Math.min(Math.max(val,min),max);
}})();
init();
animate();
function buildVehicle() {
var car = new THREE.Object3D();
var mat = new THREE.MeshNormalMaterial();
var body = new THREE.Mesh(new THREE.CylinderGeometry(5, 5, 2, 20), mat);
car.add(body);
var pointer = new THREE.Mesh(new THREE.BoxGeometry(10, 2, 2), mat);
car.add(pointer);
pointer.position.x = 5;
return car;
}
function init() {
scene = new THREE.Scene();
clock = new THREE.Clock();
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
document.body.appendChild(stats.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(80,50,80);
camera.lookAt(new THREE.Vector3());
scene.add(camera);
var gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
scene.add(gridXZ);
scene.add(new THREE.AxisHelper(50));
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enableKeys = false;
document.body.appendChild(renderer.domElement);
////////////////////////////////////////////////////////////////////////
car = buildVehicle();
scene.add(car);
if(k % 2 == 0)k *= 2;
}
function update() {
keyboard.update();
time += clock.getDelta();
var nextX = radius * Math.cos(k * omega * time) * Math.cos(omega * time);
var nextZ = -radius * Math.cos(k * omega * time) * Math.sin(omega * time);
/*var nextX = radius * Math.cos(omega * time);
var nextY = radius * Math.sin(omega * time);*/
...