Three JS Textured Cube

JavaScript

// this function is executed on each animation frame
function animate() {
    // update


    // render
    renderer.render(scene, camera);

    // request new frame
    requestAnimationFrame(function () {
        animate();
    });
}
// renderer
var renderer = new THREE.CanvasRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

// scene
var scene = new THREE.Scene();

// camera
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0, 200, 100);
camera.lookAt(scene.position);

// material
var material = new THREE.MeshLambertMaterial({
    map: THREE.ImageUtils.loadTexture('http://i223.photobucket.com/albums/dd176/dyslixec/wood_crate_base_made_from_tutorial.jpg'),
    overdraw: true
});

// cube
var cube = new THREE.Mesh(new THREE.CubeGeometry(200, 200, 200, 4, 4, 4), material);
cube.overdraw = true;
scene.add(cube);

// add subtle ambient lighting
var ambientLight = new THREE.AmbientLight(0xbbbbbb);
scene.add(ambientLight);

// directional lighting
var directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(1, 1, 1).normalize();
scene.add(directionalLight);

// start animation
animate();