Three JS Textured Cube
JavaScript
// this function is executed on each animation frame
function animate() {
// update
// render
renderer.render(scene, camera);
// request new frame
requestAnimationFrame(function () {
animate();
});
}
// renderer
var renderer = new THREE.CanvasRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// scene
var scene = new THREE.Scene();
// camera
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0, 200, 100);
camera.lookAt(scene.position);
// material
var material = new THREE.MeshLambertMaterial({
map: THREE.ImageUtils.loadTexture('http://i223.photobucket.com/albums/dd176/dyslixec/wood_crate_base_made_from_tutorial.jpg'),
overdraw: true
});
// cube
var cube = new THREE.Mesh(new THREE.CubeGeometry(200, 200, 200, 4, 4, 4), material);
cube.overdraw = true;
scene.add(cube);
// add subtle ambient lighting
var ambientLight = new THREE.AmbientLight(0xbbbbbb);
scene.add(ambientLight);
// directional lighting
var directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(1, 1, 1).normalize();
scene.add(directionalLight);
// start animation
animate();