JSFiddle - React, Tailwind, and code Playground
HTML
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<meta name="viewport" content="width=device-width">
<title>Silly story generator</title>
<link rel="stylesheet" href="styles.css">
</head>
<body>
<main>
<div>
<label for="customname">Enter custom name:</label>
<input id="customname" type="text" placeholder="start typing">
</div>
<div>
<label for="us">US</label><input id="us" type="radio" name="ukus" value="us" checked>
<label for="uk">UK</label><input id="uk" type="radio" name="ukus" value="uk">
</div>
<div>
<button class="randomize">Generate random story</button>
</div>
<!-- Thanks a lot to Willy Aguirre for his help with the code for this assessment -->
<p class="story"></p>
</main>
<script src="script.js"></script>
</body>
</html>
CSS
main
{
position: absolute;
top: 50%;
left: 50%;
margin: -100px 0 0 -150px;
padding: 10;
}
body
{
font-family: helvetica, sans-serif;
width: 350px;
}
label
{
font-weight: bold;
}
div
{
padding-bottom: 20px;
}
input[type="text"]
{
padding: 5px;
width: 150px;
}
p
{
background: #FFC125;
color: #5E2612;
padding: 10px;
visibility: hidden;
}
.story
{
width: 400px;
height: 120px;
border-radius: 10px;
text-align: center;
padding: 5%;
box-shadow: 10px 10px #888888;
}
JavaScript
const customName = document.getElementById('customname');
const randomize = document.querySelector('.randomize');
const story = document.querySelector('.story');
const storyText = "It was 94 fahrenheit outside, so :insertx: went for a walk. When they got to :inserty:, they stared in horror for a few moments, then :insertz:. Bob saw the whole thing, but was not surprised — :insertx: weighs 300 pounds, and it was a hot day."
const insertX = ["Willy the Goblin", "Big Daddy", "Father Christmas"]
const insertY = ["the soup kitchen","Disneyland","the White House"]
const insertZ = ["spontaneously combusted", "melted into a puddle on the sidewalk", "spontaneously combusted"]
function randomValueFromArray(array){
const random = Math.floor(Math.random()*array.length);
return array[random];
}
randomize.addEventListener('click', result);
function result() {
let newStory = storyText;
const xItem = randomValueFromArray(insertX);
const yItem = randomValueFromArray(insertY);
const zItem = randomValueFromArray(insertZ);
newStory = newStory.replace(/:insertx:/g, xItem).replace(":inserty:", yItem).replace(":insertz:", zItem)
function fToC(fahrenheit) {
// function to convert fahrenheit to centigrade
const fTemp = fahrenheit;
const fToCel = (fTemp - 32) * 5 / 9;
return fToCel;
}
function pToS(stones) {
// function to Convert pounds to stones
return stones * 0.071429
}
if(customName.value !== '') {
// If user type a custom name in the input
let name = customName.value;
newStory = newStory.replace(/bob/gi, name)
}
if(document.getElementById("uk").checked) {
// If uk is checked, convert measures from US to UK standards
let weight = Math.round(pToS(300)) + " stone";
let temperature = Math.round(fToC(94)) + " centigrade";
newStory = newStory.replace(/94 fahrenheit/g, temperature).replace(/300 pounds/g, weight)
}
story.textContent = newStory ;
story.style.visibility = 'visible';
}
result();