JSFiddle - React, Tailwind, and code Playground
HTML
<h1>Box demo with Three.js</h1>
<p>On Chrome on Android, tap the screen to start playing video stream.</p>
<p>Show <a href="https://github.com/artoolkit/artoolkit5/blob/master/doc/patterns/Matrix%20code%203x3%20(72dpi)/20.png">3x3 marker id 20</a> to camera to display a box on top of it. Tap the box to open it.
<p>← <a href="index.html">Back to examples</a></p>
<script src="https://webrtc.github.io/adapter/adapter-latest.js"></script>
<script src="https://rawgit.com/Kaiido/jsartoolkit5/master/examples/js/third_party/three.js/three.min.js"></script>
<script src="https://cdn.rawgit.com/Kaiido/jsartoolkit5/2b092219/build/artoolkit.min.js"></script>
<script src="https://rawgit.com/Kaiido/jsartoolkit5/master/js/artoolkit.three.js"></script>
JavaScript
var findObjectUnderEvent = function(ev, camera, objects) {
var style = getComputedStyle(ev.target);
var elementTransform = style.getPropertyValue('transform');
var elementTransformOrigin = style.getPropertyValue('transform-origin');
var xyz = elementTransformOrigin.replace(/px/g, '').split(" ");
xyz[0] = parseFloat(xyz[0]);
xyz[1] = parseFloat(xyz[1]);
xyz[2] = parseFloat(xyz[2] || 0);
var mat = new THREE.Matrix4();
mat.identity();
if (/^matrix\(/.test(elementTransform)) {
var elems = elementTransform.replace(/^matrix\(|\)$/g, '').split(' ');
mat.elements[0] = parseFloat(elems[0]);
mat.elements[1] = parseFloat(elems[1]);
mat.elements[4] = parseFloat(elems[2]);
mat.elements[5] = parseFloat(elems[3]);
mat.elements[12] = parseFloat(elems[4]);
mat.elements[13] = parseFloat(elems[5]);
} else if (/^matrix3d\(/i.test(elementTransform)) {
var elems = elementTransform.replace(/^matrix3d\(|\)$/ig, '').split(' ');
for (var i = 0; i < 16; i++) {
mat.elements[i] = parseFloat(elems[i]);
}
}
var mat2 = new THREE.Matrix4();
mat2.makeTranslation(xyz[0], xyz[1], xyz[2]);
mat2.multiply(mat);
mat.makeTranslation(-xyz[0], -xyz[1], -xyz[2]);
mat2.multiply(mat);
var vec = new THREE.Vector3(ev.layerX, ev.layerY, 0);
vec.applyMatrix4(mat2);
var width = parseFloat(style.getPropertyValue('width'));
var height = parseFloat(style.getPropertyValue('height'));
var mouse3D = new THREE.Vector3(
(vec.x / width) * 2 - 1, -(vec.y / height) * 2 + 1,
0.5
);
mouse3D.unproject(camera);
mouse3D.sub(camera.position);
mouse3D.normalize();
var raycaster = new THREE.Raycaster(camera.position, mouse3D);
var intersects = raycaster.intersectObjects(objects);
if (intersects.length > 0) {
var obj = intersects[0].object
return obj;
}
};
var createBox = function() {
// The AR scene.
//
// The box object is going to be placed on top of the marker in the video.
// I'm adding it...