Assignment 9
by vzufelt
HTML
<html>
<body>
<canvas id="myCanvas" width="480" height="320"></canvas>
<div id="mousepos"></div>
<div id="rectpos"></div>
<script>
//$('#myCanvas').click(function(e){
// var offsetX = $('#myCanvas').offset().left;
// var offsetY = $('#myCanvas').offset().top;
// mouseClicked(e.pageX - offsetX , e.pageY - offsetY);
//});
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
var ballRadius = 10;
var x = canvas.width/2;
var y = canvas.height-30;
var dx = 2;
var dy = -2;
function drawBall() {
ctx.beginPath();
ctx.arc(x, y, ballRadius, 0, Math.PI*2);
ctx.fillStyle = "#000000";
ctx.fill();
ctx.closePath();
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBall();
if(x + dx > canvas.width-ballRadius || x + dx < ballRadius) {
dx = -dx;
}
if(y + dy > canvas.height-ballRadius || y + dy < ballRadius) {
dy = -dy;
}
x += dx;
y += dy;
}
var ball = new Array();
ball[0] = drawBall;
function mouseClicked(mx, my)
{
$('#mousepos').html(mx + ":" + my);
for (var i=0; i<1; i++)
{
if (pointIsInBall(mx, my, ball[i]))
{
$('#mousepos').html('Clicked Ball: ' + i);
ball[i].xstep *= -1;
ball[i].ystep *= -1;
}
}
}
setInterval(draw, 20);
</script>
</body>
</html>