Setting backgroundImage in a simple JavaScript video game
https://stackoverflow.com/questions/63202599/setting-backgroundimage-in-a-simple-javascript-video-game/63202710
by Ihor Vyspiansky
August 01, 2020
HTML
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
</head>
<body onload="startGame()">
<p>Make sure this window has focus, then you can use the arrow keys on you keyboard to move the red square.</p>
</body>
</html>
CSS
/*body {
background-image: url(https://images.unsplash.com/photo-1586294180396-0d1d93e0b71a?ixlib=rb-1.2.1&ixid=eyJhcHBfaWQiOjEyMDd9&auto=format&fit=crop&w=2467&q=80);
background-repeat: no-repeat;
background-attachment: fixed;
background-size: cover;
}*/
canvas {
background-image: url(https://images.unsplash.com/photo-1519435887317-eabcf2ab8075?ixlib=rb-1.2.1&auto=format&fit=crop&w=1350&q=80);
background-repeat: no-repeat;
background-attachment: fixed;
background-size: cover;
border: 1px solid #d3d3d3;
}
JavaScript
var myGamePiece;
function startGame() {
myGameArea.start();
myGamePiece = new component(30, 30, "red", 10, 120);
}
var myGameArea = {
canvas : document.createElement("canvas"),
start : function() {
this.canvas.width = 480;
this.canvas.height = 270;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.interval = setInterval(updateGameArea, 20);
window.addEventListener('keydown', function (e) {
myGameArea.key = e.keyCode;
})
window.addEventListener('keyup', function (e) {
myGameArea.key = false;
})
},
clear : function(){
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
function component(width, height, color, x, y) {
this.gamearea = myGameArea;
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.update = function() {
ctx = myGameArea.context;
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
this.newPos = function() {
this.x += this.speedX;
this.y += this.speedY;
}
}
function updateGameArea() {
myGameArea.clear();
myGamePiece.speedX = 0;
myGamePiece.speedY = 0;
if (myGameArea.key && myGameArea.key == 37) {myGamePiece.speedX = -1; }
if (myGameArea.key && myGameArea.key == 39) {myGamePiece.speedX = 1; }
if (myGameArea.key && myGameArea.key == 38) {myGamePiece.speedY = -1; }
if (myGameArea.key && myGameArea.key == 40) {myGamePiece.speedY = 1; }
myGamePiece.newPos();
myGamePiece.update();
}
var canvas = document.getElementById("canvas"),
ctx = canvas.getContext("2d");
canvas.width = 903;
canvas.height = 657;