JSFiddle - React, Tailwind, and code Playground
HTML
Uncompressed:<br/>
<textarea id='t_uncompr'></textarea><br/>
Compressed:<br/>
<textarea id='t_compr'></textarea>
<br/>
<button id='b_compr'>
Compress
</button>
<br/>
<button id='b_uncompr'>
Decompress
</button>
JavaScript
/*
* $Id: base64.js,v 2.11 2013/04/08 12:27:14 dankogai Exp dankogai $
*
* Licensed under the MIT license.
* http://opensource.org/licenses/mit-license
*
* References:
* http://en.wikipedia.org/wiki/Base64
*/
(function(global) {
'use strict';
if (global.Base64) return;
var version = "2.1.1";
// if node.js, we use Buffer
var buffer;
if (typeof module !== 'undefined' && module.exports) {
buffer = require('buffer').Buffer;
}
// constants
var b64chars
= 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
var b64tab = function(bin) {
var t = {};
for (var i = 0, l = bin.length; i < l; i++) t[bin.charAt(i)] = i;
return t;
}(b64chars);
var fromCharCode = String.fromCharCode;
// encoder stuff
var cb_utob = function(c) {
if (c.length < 2) {
var cc = c.charCodeAt(0);
return cc < 0x80 ? c
: cc < 0x800 ? (fromCharCode(0xc0 | (cc >>> 6))
+ fromCharCode(0x80 | (cc & 0x3f)))
: (fromCharCode(0xe0 | ((cc >>> 12) & 0x0f))
+ fromCharCode(0x80 | ((cc >>> 6) & 0x3f))
+ fromCharCode(0x80 | ( cc & 0x3f)));
} else {
var cc = 0x10000
+ (c.charCodeAt(0) - 0xD800) * 0x400
+ (c.charCodeAt(1) - 0xDC00);
return (fromCharCode(0xf0 | ((cc >>> 18) & 0x07))
+ fromCharCode(0x80 | ((cc >>> 12) & 0x3f))
+ fromCharCode(0x80 | ((cc >>> 6) & 0x3f))
+ fromCharCode(0x80 | ( cc & 0x3f)));
}
};
var re_utob = /[\uD800-\uDBFF][\uDC00-\uDFFFF]|[^\x00-\x7F]/g;
var utob = function(u) {
return u.replace(re_utob, cb_utob);
};
var cb_encode = function(ccc) {
var padlen = [0, 2, 1][ccc.length % 3],
ord = ccc.charCodeAt(0) << 16
| ((ccc.length > 1 ?...