Fairy Dust Mouse Pointer
by vovkasolovev
HTML
<span class="fairy_dust"></span>
CSS
body{background:black;}
fairy_dust{position:absolute;overflow:hidden}
JavaScript
(function fairyDustCursor() {
var possibleColors = ["#0077ff80", "#00117780"]
var width = window.innerWidth;
var height = window.innerHeight;
var cursor = {x: width/2, y: width/2};
var particles = [];
function init() {
bindEvents();
loop();
}
// Bind events that are needed
function bindEvents() {
document.addEventListener('mousemove', onMouseMove);
document.addEventListener('touchmove', onTouchMove);
document.addEventListener('touchstart', onTouchMove);
window.addEventListener('resize', onWindowResize);
}
function onWindowResize(e) {
width = window.innerWidth;
height = window.innerHeight;
}
function onTouchMove(e) {
if( e.touches.length > 0 ) {
for( var i = 0; i < e.touches.length; i++ ) {
addParticle( e.touches[i].clientX, e.touches[i].clientY, possibleColors[Math.floor(Math.random()*possibleColors.length)]);
}
}
}
function onMouseMove(e) {
cursor.x = e.clientX;
cursor.y = e.clientY;
addParticle( cursor.x, cursor.y, possibleColors[Math.floor(Math.random()*possibleColors.length)]);
}
function addParticle(x, y, color) {
var particle = new Particle();
particle.init(x, y, color);
particles.push(particle);
}
function updateParticles() {
// Updated
for( var i = 0; i < particles.length; i++ ) {
particles[i].update();
}
// Remove dead particles
for( var i = particles.length -1; i >= 0; i-- ) {
if( particles[i].lifeSpan < 0 ) {
particles[i].die();
particles.splice(i, 1);
}
}
}
function loop() {
requestAnimationFrame(loop);
updateParticles();
}
/**
* Particles
*/
function Particle() {
this.character = "·";
this.lifeSpan = Math.random()*100+50; //ms
this.initialStyles ={
"position": "absolute",
"display": "block",
"pointerEvents": "none",
"z-index": "10000000",
...