JSFiddle - React, Tailwind, and code Playground
by vinodlouis
HTML
<div class="container">
<div class="contr">
<button onclick="getResults()">Crop</button>
</div>
<canvas id="panel" width="779" height="519"></canvas>
<div id="results">
<h2>Please make selection for cropping and click 'Crop' button.</h2>
<img id="crop_result" />
</div>
</div>
CSS
*{
margin:0;
padding:0;
}
body {
background-color:#74b1d1;
color:#fff;
font:14px/1.3 Arial,sans-serif;
}
header {
background-color:#212121;
box-shadow: 0 -1px 2px #111111;
display:block;
height:70px;
position:relative;
width:100%;
z-index:100;
}
header h2{
font-size:22px;
font-weight:normal;
left:50%;
margin-left:-400px;
padding:22px 0;
position:absolute;
width:540px;
}
header a.stuts,a.stuts:visited{
border:none;
text-decoration:none;
color:#fcfcfc;
font-size:14px;
left:50%;
line-height:31px;
margin:23px 0 0 110px;
position:absolute;
top:0;
}
header .stuts span {
font-size:22px;
font-weight:bold;
margin-left:5px;
}
.container {
overflow:hidden;
width:989px;
margin:20px auto;
}
.contr {
background-color:#212121;
padding:10px 0;
text-align:center;
border-radius:10px 10px 0 0;
-moz-border-radius:10px 10px 0 0;
-webkit-border-radius:10px 10px 0 0;
}
.contr button {
padding:5px 10px;
}
#panel {
float:left;
width:785px;
}
#results {
float:right;
text-align: center;
width:195px;
}
#results img {
background-color:#fff;
display:block;
height:200px;
width:200px;
}
JavaScript
// variables
var canvas, ctx;
var image;
var iMouseX, iMouseY = 1;
var theSelection;
// define Selection constructor
function Selection(x, y, w, h){
this.x = x; // initial positions
this.y = y;
this.w = w; // and size
this.h = h;
this.px = x; // extra variables to dragging calculations
this.py = y;
this.csize = 6; // resize cubes size
this.csizeh = 10; // resize cubes size (on hover)
this.bHow = [false, false, false, false]; // hover statuses
this.iCSize = [this.csize, this.csize, this.csize, this.csize]; // resize cubes sizes
this.bDrag = [false, false, false, false]; // drag statuses
this.bDragAll = false; // drag whole selection
}
// define Selection draw method
Selection.prototype.draw = function(){
ctx.strokeStyle = '#000';
ctx.lineWidth = 2;
ctx.strokeRect(this.x, this.y, this.w, this.h);
// draw part of original image
if (this.w > 0 && this.h > 0) {
ctx.drawImage(image, this.x, this.y, this.w, this.h, this.x, this.y, this.w, this.h);
}
// draw resize cubes
ctx.fillStyle = '#fff';
ctx.fillRect(this.x - this.iCSize[0], this.y - this.iCSize[0], this.iCSize[0] * 2, this.iCSize[0] * 2);
ctx.fillRect(this.x + this.w - this.iCSize[1], this.y - this.iCSize[1], this.iCSize[1] * 2, this.iCSize[1] * 2);
ctx.fillRect(this.x + this.w - this.iCSize[2], this.y + this.h - this.iCSize[2], this.iCSize[2] * 2, this.iCSize[2] * 2);
ctx.fillRect(this.x - this.iCSize[3], this.y + this.h - this.iCSize[3], this.iCSize[3] * 2, this.iCSize[3] * 2);
}
function drawScene() { // main drawScene function
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); // clear canvas
// draw source image
ctx.drawImage(image, 0, 0, ctx.canvas.width, ctx.canvas.height);
// and make it darker
ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
// draw selection
theSelection.draw();
}
$(function(){
//...