JSFiddle - React, Tailwind, and code Playground
by Vijay Gujar
HTML
<button id="clockwise">Rotate right</button>
<button id="counterclockwise">Rotate left</button>
CSS
body{ background-color: ivory; }
canvas{border:1px solid red;}
JavaScript
var canvas;
var angleInDegrees=0;
var image=document.createElement("img");
image.onload=function(){
drawRotated(0);
}
image.src="http://greekgear.files.wordpress.com/2011/07/bob-barker.jpg";
$("#clockwise").click(function(){
angleInDegrees+=90 % 360;
drawRotated(angleInDegrees);
});
$("#counterclockwise").click(function(){
if(angleInDegrees == 0)
angleInDegrees = 270;
else
angleInDegrees-=90;
drawRotated(angleInDegrees);
});
function drawRotated(degrees){
if(canvas) document.body.removeChild(canvas);
canvas = document.createElement("canvas");
var ctx=canvas.getContext("2d");
canvas.style.width="20%";
canvas.width = image.width;
canvas.height = image.height;
/* if(degrees == 90 || degrees == 270) {
canvas.width = image.height;
canvas.height = image.width;
} else {
canvas.width = image.width;
canvas.height = image.height;
} */
ctx.clearRect(0,0,canvas.width,canvas.height);
if(degrees == 90 || degrees == 270) {
ctx.translate(canvas.height/2,canvas.width/2);
} else {
ctx.translate(image.width/2,image.height/2);
}
ctx.rotate(degrees*Math.PI/180);
ctx.drawImage(image,-canvas.width/2,-canvas.height/2, canvas.width, canvas.height);
document.body.appendChild(canvas);
}