Mousewheel on an object
by Vijay Gujar
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/4.0.0-beta.5/fabric.js"></script>
<canvas id="c" width="600" height="600"></canvas>
CSS
canvas {
border: 1px solid #999;
}
JavaScript
/**
* fabric.js template for bug reports
*
* Please update the name of the jsfiddle (see Fiddle Options).
* This templates uses latest dev verison of fabric.js (https://rawgithub.com/kangax/fabric.js/master/dist/all.js).
*/
// initialize fabric canvas and assign to global windows object for debug
var canvas = window._canvas = new fabric.Canvas('c');
var rect = new fabric.Rect({
left: 100,
top: 100,
width: 100,
height: 75,
fill: 'rgba(255,0,0,0.5)',
lockUniScaling: true
});
var circle = new fabric.Circle({
left: 200,
top: 300,
radius: 75,
fill: 'rgba(0,255,0,0.5)',
});
fabric.Image.fromURL('http://fabricjs.com/assets/pug_small.jpg', function(img){
canvas.add(img.scale(0.4).set({ left: 450, top: 200, angle: 20 }));
});
canvas.add(rect, circle);
$(canvas.wrapperEl).on('mousewheel', function(e) {
var target = canvas.findTarget(e);
var delta = e.originalEvent.wheelDelta / 120;
if (target) {
target.scaleX += delta;
target.scaleY += delta;
// constrain
if (target.scaleX < 0.1) {
target.scaleX = 0.1;
target.scaleY = 0.1;
}
// constrain
if (target.scaleX > 10) {
target.scaleX = 10;
target.scaleY = 10;
}
target.setCoords();
canvas.renderAll();
return false;
}
});