fabric.js image filters
by Vijay Gujar
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.4.0/fabric.min.js"></script>
<canvas id="canvas" width="640" height="300"></canvas>
Sharpen: <input type=range id=mix min=5 max=10 value=5 onchange="update()">
CSS
#canvas {
box-shadow: 0 0 5px 1px black;
}
JavaScript
var imgURL = "http://fabricjs.com/assets/dragon2.jpg";//'http://cdn2.hubspot.net/hub/20286/file-13400665-jpg/images/coloured_pencils.jpg';
var canvas = new fabric.Canvas('canvas');
var ctx = canvas.getContext("2d");
var pugImg = new Image();
pugImg.onload = function (img) {
var pug = new fabric.Image(pugImg, {
angle: 0,
left: 10,
top: 10,
scaleX: 0.2,
scaleY: 0.2,
});
canvas.add(pug);
};
pugImg.src = imgURL;
function sharpen(ctx, w, h, mix) {
console.log(mix);
var obj = canvas.getActiveObject();
if (!obj) return;
obj.filters = [
new fabric.Image.filters.Convolute({
matrix: [ 0, -1, 0, -1, mix, -1, 0, -1, 0 ]
})
];
var _canvas = canvas;
obj.applyFilters(function() {
_canvas.renderAll();
});
/* var weights = [0, -1, 0, -1, 5, -1, 0, -1, 0],
katet = Math.round(Math.sqrt(weights.length)),
half = (katet * 0.5) | 0,
dstData = ctx.createImageData(w, h),
dstBuff = dstData.data,
srcBuff = ctx.getImageData(0, 0, w, h).data,
y = h;
while (y--) {
x = w;
while (x--) {
var sy = y,
sx = x,
dstOff = (y * w + x) * 4,
r = 0,
g = 0,
b = 0,
a = 0;
for (var cy = 0; cy < katet; cy++) {
for (var cx = 0; cx < katet; cx++) {
var scy = sy + cy - half;
var scx = sx + cx - half;
if (scy >= 0 && scy < h && scx >= 0 && scx < w) {
var srcOff = (scy * w + scx) * 4;
var wt = weights[cy * katet + cx];
r += srcBuff[srcOff] * wt;
g += srcBuff[srcOff + 1] * wt;
b += srcBuff[srcOff + 2] * wt;
a += srcBuff[srcOff + 3] * wt;
...