JSFiddle - React, Tailwind, and code Playground

by velo_ninja

HTML

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Production Calculator</title>
    <style>
        /* Basic styling */
        table {
            width: 100%;
            border-collapse: collapse;
        }
        th, td {
            border: 1px solid #000;
            padding: 8px;
            text-align: center;
        }
        input {
            width: 80px;
        }
    </style>
</head>
<body>

    <table>
        <tr>
            <th>Hour</th>
            <th>Expected Output</th>
            <th>Rejected Pieces</th>
            <th>Downtime (minutes)</th>
            <th>Good Pieces</th>
        </tr>
        <tr>
            <td>1</td>
            <td><input type="number" id="expectedOutput1" /></td>
            <td><input type="number" id="rejected1" /></td>
            <td><input type="number" id="downtime1" /></td>
            <td><span id="goodPieces1">0</span></td>
        </tr>
        <tr>
            <td>2</td>
            <td><input type="number" id="expectedOutput2" /></td>
            <td><input type="number" id="rejected2" /></td>
            <td><input type="number" id="downtime2" /></td>
            <td><span id="goodPieces2">0</span></td>
        </tr>
        <!-- Add more rows as needed -->
    </table>

    <script>
        // Function to update calculations based on inputs
        function updateFunction() {
            // Retrieve inputs
            let expectedOutput1 = parseFloat(document.getElementById('expectedOutput1').value) || 0;
            let rejected1 = parseFloat(document.getElementById('rejected1').value) || 0;
            let downtime1 = parseFloat(document.getElementById('downtime1').value) || 0;

            // Calculate good pieces (for demonstration, using a simple formula)
            let goodPieces1 = expectedOutput1 - rejected1;
            document.getElementById('goodPieces1').innerText = goodPieces1;

  ...