JSFiddle - React, Tailwind, and code Playground
by velo_ninja
HTML
<!DOCTYPE html>
<html lang="de">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Hexagonal Grid with Units and Obstacles</title>
<style>
body {
font-family: 'Arial', sans-serif;
background: #f4f4f4;
color: #333;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
margin: 0;
overflow: hidden;
flex-direction: column;
}
.canvas-container {
position: relative;
width: 80%;
height: 80%;
}
canvas {
position: absolute;
border: 3px solid darkblue;
border-radius: 20px;
background-color: grey;
box-shadow: 0 4px 8px rgba(110, 110, 110, 0.5);
width: 100%;
height: 100%;
display: block;
}
/* Hover effect for canvas */
canvas:hover {
cursor: pointer;
box-shadow: 0 8px 16px rgba(0, 0, 0, 0.5);
}
</style>
<script>
</script>
</head>
<body>
<canvas id="hexCanvas"></canvas>
</body>
</html>
CSS
body {
font-family: 'Arial', sans-serif;
background: #f4f4f4;
color: #333;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
margin: 0;
overflow: hidden;
flex-direction: column;
}
.canvas-container {
position: relative;
width: 80%;
height: 80%;
display: flex;
justify-content: center;
align-items: center; /* Ensures the canvases are centered inside the container */
}
canvas {
position: absolute;
border: 3px solid darkblue;
border-radius: 20px;
background-color: transparent; /* Ensures no background color */
box-shadow: 0 4px 8px rgba(110, 110, 110, 0.5);
display: block;
}
/* Layer stacking and transparency fixes */
canvas:nth-child(1) {
z-index: 1;
background-color: red; /* Background layer (set to red) */
}
canvas:nth-child(2) {
z-index: 2;
background-color: transparent; /* Grid layer (semi-transparent) */
}
canvas:nth-child(3) {
z-index: 3;
background-color: transparent; /* Units and obstacles layer (top layer) */
}
/* Hover effect for canvas */
canvas:hover {
cursor: pointer;
box-shadow: 0 8px 16px rgba(0, 0, 0, 0.5);
}
JavaScript
// Configurable Data for Units and Obstacles
const gridColor = '#f0f0f0';
const gridBorderColor = '#cccccc';
const usedHexColor = '#9c9c9c';
const iconSize = 80; // Size for icons on units
const hexGridPadding = 30;
// Unit and Obstacle Data (Example)
const unitTypes = ['TANK', 'INFANTRY', 'MEDIC', 'TOWER'];
const unitData = {
TANK: {
title: 'Lightweight-Tank',
color: 'green',
energy: 10,
armory: 10,
health: 10,
skill: 5,
weapons: [],
capacity: [],
pic: 'https://i.imgur.com/FVUrbn1.png' },
INFANTRY: { title: 'Heavy-Infantry', color: 'green', capacity: 1, energy: 5, armory: 7, health: 15, skill: 3, pic: '' },
MEDIC: { title: 'Field-Medic', color: 'orange', capacity: 1, energy: 8, armory: 2, health: 5, skill: 10, pic: 'https://i.imgur.com/wswXEzz.png' },
TOWER: { title: 'Field-Tower', color: 'black', capacity: 1, energy: 8, armory: 2, health: 5, skill: 10, pic: 'https://i.imgur.com/Eb6OyCy.png' }
};
const obstacleData = {
FOREST: { title: 'Forest', color: 'green', bgColor: 'lightgreen', capacity: 0, energy: 0, armory: 0, health: 10, skill: 0, pic: 'https://i.imgur.com/yWF4P2J.png' },
BRIDGE: { title: 'Bridge', color: 'grey', bgColor: 'lightgreen', capacity: 1, energy: 5, armory: 7, health: 15, skill: 3, pic: 'https://i.imgur.com/yWF4P2J.png' },
STONE: { title: 'Stone', color: 'grey', bgColor: 'darkgrey', capacity: 1, energy: 8, armory: 2, health: 5, skill: 10, pic: 'https://i.imgur.com/b4IuXIc.png' },
WATER: { title: 'Waterfalls', color: 'grey', bgColor: 'lightblue', capacity: 0, energy: 0, armory: 0, health: 10, skill: 0, pic: 'https://i.imgur.com/HfHFk9Y.png' }
};
// Colors for players and enemies
const playerColors = { TANK: 'blue', INFANTRY: 'blue', MEDIC: 'blue', TOWER: 'blue' };
const enemyColors = { TANK: 'red', INFANTRY: 'red', MEDIC: 'red', TOWER: 'red' };
class HexGrid {
constructor(canvas, rows, cols, hexSize, spacing) {
...