JSFiddle - React, Tailwind, and code Playground
by vcxiaohan
HTML
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - decal splatter</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<button id="btn">switch antoRotate</button>
<div id="container"></div>
<script src="https://cdn.jsdelivr.net/npm/three@0.143.0/build/three.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.143.0/examples/js/geometries/DecalGeometry.js"></script>
</body>
</html>
CSS
#btn {
position: fixed;
top: 0;
left: 0;
}
JavaScript
var autoRotate = false
document.getElementById('btn').addEventListener('click', function() {
autoRotate = !autoRotate
})
const container = document.getElementById('container');
let renderer, scene, camera, stats;
let object = new THREE.Object3D(),
mesh;
let raycaster;
let line;
const intersection = {
intersects: false,
point: new THREE.Vector3(),
normal: new THREE.Vector3()
};
const mouse = new THREE.Vector2();
const intersects = [];
const decalMaterial = new THREE.MeshPhongMaterial({
specular: 0x444444,
transparent: true,
polygonOffset:true,
polygonOffsetUnits:-10,
polygonOffsetFactor:-1,
});
const decals = [];
let mouseHelper;
const position = new THREE.Vector3();
const orientation = new THREE.Euler();
const size = new THREE.Vector3(10, 10, 10);
const params = {
minScale: 10,
maxScale: 20,
rotate: true,
clear: function() {
}
};
window.addEventListener('load', init);
function init() {
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 120;
scene.add(new THREE.AmbientLight(0x443333));
const dirLight1 = new THREE.DirectionalLight(0xffddcc, 1);
dirLight1.position.set(1, 0.75, 0.5);
scene.add(dirLight1);
const dirLight2 = new THREE.DirectionalLight(0xccccff, 1);
dirLight2.position.set(-1, 0.75, -0.5);
scene.add(dirLight2);
const geometry = new THREE.BufferGeometry();
geometry.setFromPoints([new THREE.Vector3(), new THREE.Vector3()]);
line = new THREE.Line(geometry, new THREE.LineBasicMaterial());
scene.add(line);
loadLeePerrySmith();
raycaster = new THREE.Raycaster();
mouseHelper = new THREE.Mesh(new THREE.BoxGeometry(1, 1, 10), new THREE.MeshNormalMaterial());
...