JSFiddle - React, Tailwind, and code Playground
HTML
<script type="importmap">{
"imports": {
"three": "https://unpkg.com/three@0.150.0/build/three.module.js",
"three/": "https://unpkg.com/three@0.150.0/"
}
}</script>
<script type="module">
import * as THREE from 'three'
import {OrbitControls} from 'three/examples/jsm/controls/OrbitControls.js'
var renderer, scene, camera;
init();
render();
function init() {
// renderer
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setClearColor( 0x000000, 0.0 );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 15, 20, 30 );
scene.add( camera );
// controls
var controls = new OrbitControls( camera, renderer.domElement );
controls.addEventListener( 'change', render );
controls.minDistance = 10;
controls.maxDistance = 50;
// ambient
scene.add( new THREE.AmbientLight( 0xffffff, 0.1 ) );
// light
var light = new THREE.PointLight( 0xffffff, 1 );
camera.add( light );
// geometry
var geometry = new THREE.BoxGeometry( 10, 10, 10 );
geometry.clearGroups();
geometry.addGroup( 0, Infinity, 0 );
geometry.addGroup( 0, Infinity, 1 );
geometry.addGroup( 0, Infinity, 2 );
geometry.addGroup( 0, Infinity, 3 );
// textures
var loader = new THREE.TextureLoader();
var map = loader.load( 'https://threejs.org/examples/textures/decal/decal-diffuse.png', render );
var normalMap = loader.load( 'https://threejs.org/examples/textures/decal/decal-normal.jpg', render );
// materials
var material0 = new THREE.MeshLambertMaterial( {
color: 0xff2222,
visible: true
} );
var material1 = new THREE.MeshPhongMaterial( {
color:...
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}