JSFiddle - React, Tailwind, and code Playground

HTML

<script src="http://cdnjs.cloudflare.com/ajax/libs/pixi.js/1.6.1/pixi.js"></script>
<canvas id='c1' style='background-color: #efefef;'></canvas>

JavaScript

var PIE_IMG_URL = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAD4AAAB8CAYAAAAxUQMjAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAA6pJREFUeNrsnV+EVGEYxt+dHVFKxLJZSpnIprRK3ZSuGsXaSLGk2KvoKiW66iKlZW+6jlhWo4shYlktSxpFxCqGGIYYhmGIZYnU+7TvyTHNbDt/zsw53/M9PBe71o7fPN//853vG/qlkn/1TV1Tl8xl9ar6q3pNHNBQC/DNVFW/VS+pV+xLogBvVjrwBSya11nAw/quzqsXrFTQgIdVUT9Xz1sbQQMe6KeVgFlrHGnAw8qp56yHoAIP9Fp917rKgSg1oM+dUn9WP1BvY0o8LKR+S73MkHhYGfUb9Uv1HqbEG7vAmX6kn5J4aczSf6QeZko8LKQ+ra6zgQcNXzaKkV9K4i00fO/Vx9nAoVH1O/U5NnBopzV6V1jqeLMJz2Ub8lKBiy10TNriBxV4sOBxVv3F9TreqN1W5zNsiYf7+dOdDHJSkmwh8RedDG+TDg5dsHk9VVEPd3PZdlp6V8AhrO9PbLW+p8Qd7VM/ZUw8EPr3AiP4qnVxP1iKeiBMYe8wJg7hUfZh2VjDo0k8mMY+YUw86NuPSIvnda4mLjaMvceYuFjLfkia7NpwOXEIz+XuMyYOYcXmoGzs3aFJHNquvs6YOFS0Fp4qcWhcfYIRXBqLO0tRh7BTc68NbKgSH1GfZyzq0BRjURcbwe1nTBzLUxlGcOiMByfTKcbGLVig2MGYOBYoxhnBoaOs4AdYwTOs4GOs4KOs4COM/fifvpw18WFWcPHgHtyDe3DfnTmkugcnU8WDk6nMCl5iBS+yLi/vYkwcG/7WGcE/sA5ZC9TgfmMAiRZZp6V/wf12LwLlAmg28IXwD34Tr+Oab/yF36jveNpVtsRpX8bJSYtzY/0Ld46m3fJUUP9SrWN6vBm0q4ljlDYhhC/O3/wftIvgaNAKW/lDl4o66vQxITsOBX32DWnjzCdXwHGSd1vnu7lQ1HGlwaSEVlcYwCmPNcPi4UXp8MDapILj6MKsdHE+exLBMTjBSZ1dncqfNHA0YNPS5QmdSQNH0tfUr3rxz9IJmmZe6kXSSQKvWj/9qZf/NO7g5W5b7yTW8RUbnERypUhcwecs6VpUH5COYX2esfF3pIpT4nmbTy/148PiAF6yMffVKIt2nMDxMO9hP1OOQx3HXpTbQnQJFIabJ21AUhpk/epH4sFFb+iiinFpSaMErxjwM4nh1X69Bl+zbgnr28sSY/UCvGbDy7wk6PrOdIegeFqB7c+4ovOjJFCtwOtWLwOXbFpYlohuo+q3fgswAAMUX7w3K9bnAAAAAElFTkSuQmCC";
var WIDTH = 300;
var HEIGHT = 300;

function createPie(fg,bg,texture) {
    var container = new PIXI.DisplayObjectContainer();
    var pies = _.chain(_.range(0,3))
    .map(function() {
        var pieImg = new PIXI.Sprite(texture);
        pieImg.anchor.x = 0;
        pieImg.anchor.y = 0.5;
        
        container.addChild(pieImg);
        return pieImg;
    })
    .value();
    console.log(pies)
    
    container.bgPie = pies[0];
    container.fgPie = pies[1];
    container.controlPie = pies[2];
    
    container.bgPie.rotation = Math.PI;
    container.bgPie.tint...