Theo's public fiddles
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Three.js ~ canvas sprites 02 simplified
Mootools 1.3.1 (compat), HTML, CSS, JavaScript
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harmonograph
http://hernan.amiune.com/labs/harmonograph/animated-harmonograph.html
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Three.js ~ rotate offset #01
two rotating cubes
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Request.Fiddles ~ theo
Extends Request.JSONP to request your jsfiddles. Based on Oskar's example at http://jsfiddle.net/oskar/mwJWb/8/
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Three.js Boilerplate #4 - rotate group
mesh + cubes. animated by rotating group. Z-axis is out towards viewer. Makes it easier to move camera
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Three.js Boilerplate #3 - rotate group
mesh + one rotating cube. animated by rotating group. Z-axis is up. Sets camera up direction
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spinner V2
:mi;;kil
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Three.js ~ Chaotic-like Motion #01
500 cubes moving & spinning sin sin sin motion seemingly chaotic with free added jiggling
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Three.js Boilerplate #2
mes + one rotating cube.
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Three.js ~ Intersections 2 groups
finds and temporarily highlights found mouse-over objects different behaviors for each of two groups. Left mouse rotate Right mouse move camera Scroll wheel zoom
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Three.js ~ Intersections
finds and temporarily highlights found mouse-over objects
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Three.js ~ Camera Groups MouseMove #2
3d Rotates the geometry
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Three.js ~ Camera Groups - MouseMove
3d Rotates the geometry
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Three.js ~ Camera Groups - MouseDown
No-Library (pure JS), HTML, CSS, JavaScript
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Three.js ~ Camera Groups MouseMove
No-Library (pure JS), HTML, CSS, JavaScript
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Three.js ~ Camera + Groups
No-Library (pure JS), HTML, CSS, JavaScript
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Three.js QuakeCamera
No-Library (pure JS), HTML, CSS, JavaScript
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Three.js ~ Mesh Groups
No-Library (pure JS), HTML, CSS, JavaScript
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Log scale chart
Credits: http://www.lutanho.net/diagram/logarithmic_scale.html
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Color ~ Random Swatches ~ HSL + golden ratio
http://martin.ankerl.com/2009/12/09/how-to-create-random-colors-programmatically/