paynterc's public fiddles
-
dynoqshr
No-Library (pure JS), HTML, CSS, JavaScript
-
PhaserClassTest
No-Library (pure JS), HTML, CSS, JavaScript
-
Phaser BasePlugin
No-Library (pure JS), HTML, CSS, JavaScript
-
mtp3r2wL
No-Library (pure JS), HTML, CSS, JavaScript
-
PhaserSceneRestart
No-Library (pure JS), HTML, CSS, JavaScript
-
SimpleFunctionTest
Shows scope difference using let vs var and also how to build and call a function.
-
PhaserTutorial
No-Library (pure JS), HTML, CSS, JavaScript
-
PhaserSetup
No-Library (pure JS), HTML, CSS, JavaScript
-
Serialize Dynamic Form
No-Library (pure JS), HTML, CSS, JavaScript
-
Phaser MouseFollow
No-Library (pure JS), HTML, CSS, JavaScript
-
Phaser Camera Follow Test
No-Library (pure JS), HTML, CSS, JavaScript
-
Container with Zones and Images
moving multiple physics objects around inside a container.
-
Phaser Physics FPS
Setting the physics FPS to a higher value will prevent pushing objects through the floor. FPS should be about 10% of gravity.
-
Bullet Pool Hell-multigun
Created a Ship class that extends the Container class. Guns are children of the Ship container. TransformMatrix is used to translate the gun coordinates in container to World coordinates
-
Bullet Pool Hell-explosion
Classes for guns and bullets with variable settings. Putting more logic in the gun, less in the bullet pool. Submitting a config to the bullet instead of a reference to the gun.
-
Bullet Pool Hell
Classes for guns and bullets with variable settings
-
Bullet Pool Phaser3
No-Library (pure JS), HTML, CSS, JavaScript
-
CrawlerWithEquipment
In this version, the player object is a Container which contains sprites for the hero body and a sword over lay. Both sprites have matching animations that need to be called on each change. The container itself has a physics body and its own hit box.
-
PathfindingDemoMoveTo
Pathfinding class for Phaser.io using Phaser's moveTo function.
-
PathfindingDemo
No-Library (pure JS), HTML, CSS, JavaScript