Example writing and reading tangent-space normal maps for a spherified cube, based on world space normals generated by a noise function. Prepared for https://gamedev.stackexchange.com/a/206769/39518
Example writing and reading tangent-space normal maps for a spherified cube, based on world space normals generated by a noise function. Prepared for https://gamedev.stackexchange.com/a/206769/39518