Josh's public fiddles
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5 degree angle parallelogram
No-Library (pure JS), HTML, CSS, JavaScript
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0at8f25r
No-Library (pure JS), HTML, CSS, JavaScript
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Wipe reveal v2
No-Library (pure JS), HTML, CSS, JavaScript
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Panzoom centering
No-Library (pure JS), HTML, CSS, JavaScript
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jav51uyq
No-Library (pure JS), HTML, CSS, JavaScript
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Phaser 3: Overlap incorrect location
I'm using a callback function on the overlap method to do something when 2 sprites overlap each other. However, the function is being called in the wrong place I.E. when they're not overlapping, and is not being called in the correct place I.E. when they are overlapping. After a bit of calculation and trial and error, I discovered that it seems that the overlap method is ignoring the origin and scrollFactor that I have applied to the sprite when calculating the overlap location. When I leave these properties as their defaults, the overlap fires in the correct place. I've raised an issue on github: https://github.com/photonstorm/phaser/issues/3810
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Phaser Tilemap Demo
No-Library (pure JS), HTML, CSS, JavaScript
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Rounded tab v2
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