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Get ZDepth at point
Smooth (shared vertices)
Answer. NO! You can only transfer ArrayBuffers not ArrayBufferViews
Works in Chrome and Safari
but not in Firefox
Using 100% on canvas without 100% height on body fails
Use same math as TRS for earthOrbitNode
According the spec gl.viewport only clips vertices. Pixels are clipped by the scissor test but here the scissor test is off so the entire point should be drawn