astojilj's public fiddles
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s2509hk3
No-Library (pure JS), HTML, CSS, JavaScript
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x8a9fuhm
No-Library (pure JS), HTML, CSS, JavaScript
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s3ph8g6t
No-Library (pure JS), HTML, CSS, JavaScript
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7zjq75rq
No-Library (pure JS), HTML, CSS, JavaScript
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0qo0huw5
No-Library (pure JS), HTML, CSS, JavaScript
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R16UI readpixels -> canvas2D
16 bit depth camera video frame -> R16UI texture attached to non-zero framebuffer -> readPixels -> WebGL canvas is not visible and it is used only for texImage2D(video...) and readPixels. Shaders code is redundant - I didn't spend time on cleaning up the code. 2D canvas is used to render the data received via gl.readPixels.
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R16UI readpixels -> canvas2D
16 bit depth camera video frame -> R16UI texture attached to non-zero framebuffer -> readPixels -> WebGL canvas is not visible and it is used only for texImage2D(video...) and readPixels. Shaders code is redundant - I didn't spend time on cleaning up the code. 2D canvas is used to render the data received via gl.readPixels.
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Depth video -> teximage2D RGBA uint8
No-Library (pure JS), HTML, CSS, JavaScript
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16bit ->video->webgl rg8 texture
16bit ->video->webgl rg8 texture
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16bit ->video->webgl rg8 texture
16bit ->video->webgl rg8 texture
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zjj40c6w
No-Library (pure JS), HTML, CSS, JavaScript
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devicemotion test - lowpass filter to get linear acceleration
low pass filter on gravity acceleration
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devicemotion test - lowpass filter to get linear acceleration
No-Library (pure JS), HTML, CSS, JavaScript