JSFiddle

  • Line Test

    No-Library (pure JS), HTML, CSS, JavaScript

    var w = 512;
    var h = 512;
    
    //---
    
    var center2D = { x:w / 2, y:h / 2 };
    
    //---
    
    var canvas = document.createElement( 'canvas' );
    	canvas ...
  • Sinus Wave Landscape

    No-Library (pure JS), HTML, CSS, JavaScript

    var w = 800;
    var h = 300;
    
    //---
    
    var center2D = { x:w / 2, y:h / 2 };
    var waves = [];
    var wavesLength = 30;
    var ...
  • Wobble window jQuery plugin Example 2

    Wobble Window is a fancy jQuery plugin that helps you create a cool, interactive, configurable, HTML5 canvas based gooey effect when the mouse moves in/out a specified element.

    var settings = {
    
        name: 'my_window',//name
        depth: 1,//depth for zIndex
        offsetX: 0,//+ or - value the size of the div
        offsetY ...
  • Wobble window jQuery plugin Example #10 is the latest revision

    Wobble Window is a fancy jQuery plugin that helps you create a cool, interactive, configurable, HTML5 canvas based gooey effect when the mouse moves in/out a specified element.

    var settings = {
    
        name: 'my_window',//name
        depth: 1,//depth for zIndex
        offsetX: 0,//+ or - value the size of the div
        offsetY ...
  • Optimize DAE for Particle Engine and create TXT

    No-Library (pure JS), HTML, CSS, JavaScript

    //---
    
    function generateOutput( dataString, maxLength ) {
    	
      var data = dataString.split( ' ' );
    
      for ( var i = 0; i < data.length; i++ ) {
    
        var value = data[ i ];
    
          if ( value.indexOf( '.' ) > 0 ) {
    
              var v1 = value.split( "." )[ 0 ];
              var ...
  • drawCircle

    No-Library (pure JS), HTML, CSS, JavaScript

    var w = 512;
    var h = 512;
    
    //---
    
    var center2D = { x:w / 2, y:h / 2 };
    
    //---
    
    var canvas = document.createElement( 'canvas' );
    	canvas ...
  • txt to txt

    No-Library (pure JS), HTML, CSS, JavaScript

    var input = document.getElementById( 'txtInput' );
    var output = document.getElementById( 'txtOutput' );
    
    input.addEventListener( 'input', function() {
    
        output.value = this.value;
        
    } );
  • ThreeJS Update Vertices V2

    No-Library (pure JS), HTML, CSS, JavaScript

    ( function() {
    
    	Math.MATHPI180 = Math.PI / 180;
        
        //---
        
        var colorModes = 5;
        var colorModeIndex = 0;
        
        //---
    
        var scene = new THREE.Scene();
            
        var camera = new ...
  • ThreeJS Update Vertices

    No-Library (pure JS), HTML, CSS, JavaScript

    ( function() {
    
        var scene = new THREE.Scene();
        	//scene.fog = new THREE.Fog( 0x000000, 1, 15000 );
            
        var camera = new THREE.PerspectiveCamera( 75 ...
  • Extract DAE for Particle Engine

    No-Library (pure JS), HTML, CSS, JavaScript

    var dataStringFace = [ '<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> <asset> <contributor> <authoring_tool>SketchUp 15.3.331</authoring_tool> </contributor> <created>2015-11-22T11:31:17Z</created> <modified>2015-11-22T11:31:17Z</modified> <unit meter="0.0254" name="inch" /> <up_axis>Z_UP</up_axis> </asset> <library_visual_scenes> <visual_scene id="ID1"> <node name="SketchUp"> <instance_geometry url="#ID236"> <bind_material> <technique_common> <instance_material symbol="Material2" target="#ID237"> <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" /> </instance_material> <instance_material symbol="Material3" target="#ID243"> <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" /> </instance_material> <instance_material symbol="Material4" target="#ID244"> <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" /> </instance_material> <instance_material symbol="Material5" target="#ID246"> <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" /> </instance_material> </technique_common> </bind_material> </instance_geometry> <instance_geometry url="#ID250"> <bind_material> <technique_common> <instance_material symbol="Material2" target="#ID243"> <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" /> </instance_material> <instance_material symbol="Material3" target="#ID251"> <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" /> </instance_material> <instance_material symbol="Material4" target="#ID244"> <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" /> </instance_material> <instance_material symbol="Material5" target="#ID256"> <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" /> </instance_material> </technique_common> </bind_material> </instance_geometry> <instance_geometry url="#ID260"> <bind_material> <technique_common> <instance_material symbol="Material2" target="#ID243"> <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" /> </instance_material> <instance_material symbol="Material3" target="#ID261"> <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" /> </instance_material> <instance_material symbol="Material4" target="#ID244"> <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" /> </instance_material> <instance_material symbol="Material5" target="#ID266"> <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" /> </instance_material> </technique_common> </bind_material> </instance_geometry> <instance_geometry url="#ID270"> <bind_material> <technique_common> <instance_material symbol="Material2" target="#ID251"> <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" /> </instance_material> <instance_material symbol="Material3" target="#ID261"> <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" /> </instance_material> <instance_material symbol="Material4" target="#ID244"> <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" /> </instance_material> </technique_common> </bind_material> </instance_geometry> <instance_geometry url="#ID276"> <bind_material> <technique_common> <instance_material symbol="Material2" target="#ID243"> <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" /> </instance_material> <instance_material symbol="Material3" target="#ID278"> <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" /> </instance_material> <instance_material symbol="Material4" target="#ID244"> <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" /> </instance_material> </technique_common> </bind_material> </instance_geometry> <instance_geometry url="#ID284"> <bind_material> 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semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" /> </instance_material> <instance_material symbol="Material4" target="#ID244"> <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" /> </instance_material> <instance_material symbol="Material5" target="#ID266"> <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" /> </instance_material> <instance_material symbol="Material6" target="#ID296"> <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" /> </instance_material> </technique_common> </bind_material> </instance_geometry> <instance_geometry url="#ID300"> <bind_material> <technique_common> <instance_material symbol="Material2" target="#ID243"> <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" /> </instance_material> <instance_material symbol="Material3" target="#ID278"> <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" /> </instance_material> 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input_set="0" /> </instance_material> <instance_material symbol="Material3" target="#ID291"> <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" /> </instance_material> <instance_material symbol="Material4" target="#ID244"> <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" /> </instance_material> <instance_material symbol="Material5" target="#ID296"> <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" /> </instance_material> </technique_common> </bind_material> </instance_geometry> <instance_geometry url="#ID318"> <bind_material> <technique_common> <instance_material symbol="Material2" target="#ID243"> <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" /> </instance_material> <instance_material symbol="Material3" target="#ID319"> <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" /> </instance_material> <instance_material symbol="Material4" target="#ID244"> 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