MarkTheMule's public fiddles
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Camera Pick Up Where Animation Leaves Off
This is what I am trying to accomplish: A green cube at (0,0,0) - the green cube changes to red while the AnimeCamera and animation are active. A blue cube at (0.-200,0) Interactive (OrbitControls) ActnCamera. Switch to AnimeCamera and scroll AnimeCamera -200 Y (is now looking at blue cube). Switch back to ActnCamera from where AnimeCamera stopped and pick up being interactive.
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Camera Pick Up Where Animation Leaves Off
This is what I am trying to accomplish: A green cube at (0,0,0) - the green cube changes to red while the AnimeCamera and animation are active. A blue cube at (0.-200,0) Interactive (OrbitControls) ActnCamera. Switch to AnimeCamera and scroll AnimeCamera -200 Y (is now looking at blue cube). Switch back to ActnCamera from where AnimeCamera stopped and pick up being interactive.
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Camera Pick Up Where Animation Leaves Off
This is what I am trying to accomplish: A green cube at (0,0,0) - the green cube changes to red while the AnimeCamera and animation are active. A blue cube at (0.-200,0) Interactive (OrbitControls) ActnCamera. Switch to AnimeCamera and scroll AnimeCamera -200 Y (is now looking at blue cube). Switch back to ActnCamera from where AnimeCamera stopped and pick up being interactive.
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Camera Pick Up Where Animation Leaves Off
This is what I am trying to accomplish: A green cube at (0,0,0) - the green cube changes to red while the AnimeCamera and animation are active. A blue cube at (0.-200,0) Interactive (OrbitControls) ActnCamera. Switch to AnimeCamera and scroll AnimeCamera -200 Y (is now looking at blue cube). Switch back to ActnCamera from where AnimeCamera stopped and pick up being interactive.
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Camera Pick Up Where Animation Leaves Off
This is what I am trying to accomplish: A green cube at (0,0,0) - the green cube changes to red while the AnimeCamera and animation are active. A blue cube at (0.-200,0) Interactive (OrbitControls) ActnCamera. Switch to AnimeCamera and scroll AnimeCamera -200 Y (is now looking at blue cube). Switch back to ActnCamera from where AnimeCamera stopped and pick up being interactive.
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Camera Pick Up Where Animation Leaves Off
This is what I am trying to accomplish: A green cube at (0,0,0) - the green cube changes to red while the AnimeCamera and animation are active. A blue cube at (0.-200,0) Interactive (OrbitControls) ActnCamera. Switch to AnimeCamera and scroll AnimeCamera -200 Y (is now looking at blue cube). Switch back to ActnCamera from where AnimeCamera stopped and pick up being interactive.
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Camera Pick Up Where Animation Leaves Off
This is what I am trying to accomplish: A green cube at (0,0,0) - the green cube changes to red while the AnimeCamera and animation are active. A blue cube at (0.-200,0) Interactive (OrbitControls) ActnCamera. Switch to AnimeCamera and scroll AnimeCamera -200 Y (is now looking at blue cube). Switch back to ActnCamera from where AnimeCamera stopped and pick up being interactive.
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Toggle Camera w. Orbit Controls
three.js html and js
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Camera Pick Up Where Animation Leaves Off
This is what I am trying to accomplish: A green cube at (0,0,0) - the green cube changes to red while the AnimeCamera and animation are active. A blue cube at (0.-200,0) Interactive (OrbitControls) ActnCamera. Switch to AnimeCamera and scroll AnimeCamera -200 Y (is now looking at blue cube). Switch back to ActnCamera from where AnimeCamera stopped and pick up being interactive.
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Camera Pick Up Where Animation Leaves Off
This is what I am trying to accomplish: A green cube at (0,0,0) - the green cube changes to red while the AnimeCamera and animation are active. A blue cube at (0.-200,0) Interactive (OrbitControls) ActnCamera. Switch to AnimeCamera and scroll AnimeCamera -200 Y (is now looking at blue cube). Switch back to ActnCamera from where AnimeCamera stopped and pick up being interactive.
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Camera Pick Up Where Animation Leaves Off
This is what I am trying to accomplish: A green cube at (0,0,0) - the green cube changes to red while the AnimeCamera and animation are active. A blue cube at (0.-200,0) Interactive (OrbitControls) ActnCamera. Switch to AnimeCamera and scroll AnimeCamera -200 Y (is now looking at blue cube). Switch back to ActnCamera from where AnimeCamera stopped and pick up being interactive.