Chris's public fiddles
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4L2ru1mb
No-Library (pure JS), HTML, CSS, JavaScript
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GSAP animate Three.js
for a stack answer
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v2bgcfo0
No-Library (pure JS), HTML, CSS, JavaScript
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c31qh4sy
No-Library (pure JS), HTML, CSS, JavaScript
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Three.js flexbox react (stack #59657140)
For stack question: https://stackoverflow.com/questions/59657140
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twvne7hL
No-Library (pure JS), HTML, CSS, JavaScript
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HTML2Canvas demo
answering: https://stackoverflow.com/questions/51850648
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ccw6dw4e
No-Library (pure JS), HTML, CSS, JavaScript
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Three.js basic vertex displacement
No-Library (pure JS), HTML, CSS, JavaScript
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Three.js canvas drawing bump map
No-Library (pure JS), HTML, CSS, JavaScript
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Canvas as pointsMaterial map
Creates a dynamic canvas to make points circles. Ansers for stackoverflow question: 41509156 http://stackoverflow.com/questions/41509156/three-js-give-particles-round-form
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Positioning dat.GUI
answer to stack question 41404643
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stack answer
example for stack question 41338474
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Playing with gradients
Just playing with gradients and canvas
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Three.js 2 image canvas as texture map
combining 2 images on a canvas for use as material texture. In responce to: http://stackoverflow.com/questions/37866251
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ShaderMaterial texture and fog
examples of ShaderMaterial with texture and fog
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Three.js Time Tunnel
Dr Who style time tunnel with a cylinder and ShaderMaterial
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Three.js base with lights
A base/starter fiddle for Three.js with lights
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Custom Material test
Class extending ShaderMaterial
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Three.js R73 shadow test
Testing shadows in R73