<!DOCTYPE html>
<!-- This is a very simple example of using Web WorldWind. -->
<html>
<head lang="en">
<meta charset="UTF-8">
<title>WorldWind Example</title>
<!-- Include the Web WorldWind library. -->
<!-- <script src="https://unpkg.com/@nasaworldwind/worldwind@0.9.0/build/dist/worldwind.min.js" type="text/javascript"></script> -->
<!-- Include the WorldWindJS library. -->
<script src="https://unpkg.com/worldwindjs@1.7.0/build/dist/worldwind.min.js" type="text/javascript"></script>
</head>
<body>
<div id="globe" style="width: 100vw; height: 100vh; position: absolute; top: 0px; left: 0px;">
<!-- Create a canvas for Web WorldWind. -->
<canvas id="canvasOne" style="width: 100%; height: 100%;
background-color: rgb(36,74,101);">
Your browser does not support HTML5 Canvas.
</canvas>
</div>
<script>
// Register an event listener to be called when the page is loaded.
window.addEventListener("load", eventWindowLoaded, false);
// Define the event listener to initialize Web WorldWind.
function eventWindowLoaded() {
// Create a WorldWindow for the canvas.
var wwd = new WorldWind.WorldWindow("canvasOne");
// Add some image layers to the WorldWindow's globe.
wwd.addLayer(new WorldWind.BMNGOneImageLayer());
wwd.addLayer(new WorldWind.BMNGLandsatLayer());
// Add a compass, a coordinates display and some view controls to the WorldWindow.
wwd.addLayer(new WorldWind.CompassLayer());
wwd.addLayer(new WorldWind.CoordinatesDisplayLayer(wwd));
wwd.addLayer(new WorldWind.ViewControlsLayer(wwd));
}
</script>
</body>
</html>
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