JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
body { margin: 0; }
canvas { display: block; }
JavaScript
var camera, scene, renderer, geometry, material, mesh,controls, axesHelper;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 30;
scene.add(camera);
renderer = new THREE.CanvasRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
var size = 10;
var divisions = 10;
geometry = new THREE.SphereGeometry( 5, 32, 32 );
geometry2 = new THREE.SphereGeometry( 5, 32, 164 );
material = new THREE.MeshNormalMaterial();
// material.position.set(20, 0, 0);
mesh = new THREE.Mesh(geometry, material);
mesh2 = new THREE.Mesh(geometry2, material);
mesh2.position.set(12,0,0);
scene.add(mesh);
scene.add(mesh2);
/* CONTROLS */
// let controls = new OrbitControls(camera, renderer.domElement);
// controls.addEventListener('change', render);
// controls.enableZoom = true;
//var cubeAxis = new THREE.AxesHelper(20);
//geometry.add(cubeAxis);
document.body.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
mesh2.rotation.x += 0.01;
mesh2.rotation.y += 0.02;
renderer.render(scene, camera);
}