ChatGPT Rubic Cube n x n Algorithm Runner
2012-01-05 ~
by Umair Rafiq
HTML
<script src="https://cdn.jsdelivr.net/gh/paulmasson/threejs-with-controls@r121/build/three.min.js"></script>
<!DOCTYPE html>
<div id="container"></div>
<div id="controls">
<div>
<!-- Existing algorithm input -->
<input type="text" id="dataInput" style="width: 400px;"
value="alg=R U r' Ff D d' Lr|speed=600|flags=showalg">
<button id="runAlg">Run Algorithm</button>
<div id="algDisplay" style="margin-top:10px;"></div>
</div>
<hr>
<div id="videoContainer">
<div>
<button id="startWebcam">Start Webcam</button>
<button id="captureFace">Capture Face</button>
</div>
<video id="webcam" autoplay playsinline style="display:none;"></video>
<!-- Hidden canvas for processing -->
<canvas id="captureCanvas" style="display:none;"></canvas>
</div>
</div>
CSS
body { margin: 0; overflow: hidden; }
#controls {
position: absolute; top: 10px; left: 10px;
background: rgba(255,255,255,0.9); padding: 10px; z-index: 10;
font-family: sans-serif;
}
#videoContainer {
margin-top:10px;
}
JavaScript
<!-- External resources -->
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r146/three.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r146/examples/js/controls/OrbitControls.js"></script>
<script>
/***** Cube Setup & Move Code *****/
// Change gridSize to any number: 3, 4, 7, etc.
var gridSize = 4; // Example: 4x4x4 cube
var scene, camera, renderer, controls;
var rubiksGroup;
var cubes = [];
var rotating = false;
var globalOffset; // computed based on gridSize
var cubeSize = 1, gap = 0.05; // cube dimensions
initCube();
animate();
function initCube() {
// Set up scene and camera
scene = new THREE.Scene();
scene.background = new THREE.Color(0x202020);
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(gridSize * 2, gridSize * 2, gridSize * 2);
camera.lookAt(0, 0, 0);
// Create renderer and append to container
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementById('container').appendChild(renderer.domElement);
// Set up OrbitControls
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
// Create Rubik's Cube group
rubiksGroup = new THREE.Group();
scene.add(rubiksGroup);
// Compute globalOffset so that the cube is centered.
globalOffset = (gridSize - 1) * (cubeSize + gap) / 2;
// Build the gridSize x gridSize x gridSize Rubik's Cube.
for (var x = 0; x < gridSize; x++) {
for (var y = 0; y < gridSize; y++) {
for (var z = 0; z < gridSize; z++) {
var geometry = new THREE.BoxGeometry(cubeSize, cubeSize, cubeSize);
var materials = createCubeMaterials(x, y, z, gridSize);
var...