ChatGPT Rubic Cube n x n Algorithm Runner
2012-01-05 ~
by Umair Rafiq
HTML
<script src="https://cdn.jsdelivr.net/gh/paulmasson/threejs-with-controls@r121/build/three.min.js"></script>
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>3D Rubik's Cube with Algorithm Input</title>
</head>
<body>
<div id="container"></div>
<div id="controls" style="position: absolute; top: 10px; left: 10px; background: rgba(255,255,255,0.8); padding: 10px; z-index: 10;">
<input type="text" id="dataInput" style="width: 400px;"
value="alg=R' D' R D R' D' R D R' D' R D R' D' R D R' D' R D R' D' R D |hover=1|speed=100|flags=showalg">
<button id="runAlg">Run Algorithm</button>
<div id="algDisplay" style="margin-top:10px;"></div>
</div>
</body>
</html>
CSS
body {
margin: 0;
overflow: hidden;
}
JavaScript
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Custom Grid Rubik's Cube with Notation</title>
<style>
body { margin: 0; overflow: hidden; }
#controls {
position: absolute; top: 10px; left: 10px;
background: rgba(255,255,255,0.8); padding: 10px; z-index: 10;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="controls">
<!-- Example algorithm:
For a 4x4 cube, "R U r' Ff D d' Lr" rotates:
• R: right outer layer,
• U: up outer layer,
• r': right inner layer counterclockwise,
• Ff: both front outer and inner layers,
• D: down outer,
• d': down inner (prime),
• Lr: left outer and left inner.
-->
<input type="text" id="dataInput" style="width: 400px;"
value="alg=R U r' Ff D d' Lr|speed=600|flags=showalg">
<button id="runAlg">Run Algorithm</button>
<div id="algDisplay" style="margin-top:10px;"></div>
</div>
<!-- External resources -->
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r146/three.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r146/examples/js/controls/OrbitControls.js"></script>
<script>
// Change gridSize to any number: 3, 4, 7, etc.
var gridSize = 18; // Example: 4x4x4 cube
var scene, camera, renderer, controls;
var rubiksGroup;
var cubes = [];
var rotating = false;
var globalOffset; // computed based on gridSize
var cubeSize = 1, gap = 0.05; // cube dimensions
init();
animate();
function init() {
// Set up scene and camera
scene = new THREE.Scene();
scene.background = new THREE.Color(0x202020);
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(gridSize * 2, gridSize * 2, gridSize * 2);
camera.lookAt(0, 0, 0);
// Create renderer and append to container
renderer...