three.js ~ example ~ Mr.doob
2012-01-05 ~
by Umair Rafiq
HTML
<script src="https://cdn.jsdelivr.net/gh/paulmasson/threejs-with-controls@r121/build/three.min.js"></script>
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>3D Rubik's Cube with Algorithm Input</title>
</head>
<body>
<div id="container"></div>
<div id="controls" style="position: absolute; top: 10px; left: 10px; background: rgba(255,255,255,0.8); padding: 10px; z-index: 10;">
<input type="text" id="dataInput" style="width: 400px;"
value="alg=R' D' R D R' D' R D R' D' R D R' D' R D R' D' R D R' D' R D |hover=1|speed=100|flags=showalg">
<button id="runAlg">Run Algorithm</button>
<div id="algDisplay" style="margin-top:10px;"></div>
</div>
</body>
</html>
CSS
body {
margin: 0;
overflow: hidden;
}
JavaScript
var scene, camera, renderer, controls;
var rubiksGroup;
var cubes = [];
var rotating = false;
var globalOffset; // used to compare cube positions
init();
animate();
function init() {
// Set up scene and camera
scene = new THREE.Scene();
scene.background = new THREE.Color(0x202020);
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(6, 6, 6);
camera.lookAt(0, 0, 0);
// Create renderer and append to container
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementById('container').appendChild(renderer.domElement);
// Set up OrbitControls
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
// Create Rubik's Cube group
rubiksGroup = new THREE.Group();
scene.add(rubiksGroup);
// Build the 3x3x3 Rubik's Cube
var cubeSize = 1;
var gap = 0.05;
var total = 3;
globalOffset = (total - 1) * (cubeSize + gap) / 2;
for (var x = 0; x < total; x++) {
for (var y = 0; y < total; y++) {
for (var z = 0; z < total; z++) {
var geometry = new THREE.BoxGeometry(cubeSize, cubeSize, cubeSize);
var materials = createCubeMaterials(x, y, z, total);
var cube = new THREE.Mesh(geometry, materials);
cube.position.set(
x * (cubeSize + gap) - globalOffset,
y * (cubeSize + gap) - globalOffset,
z * (cubeSize + gap) - globalOffset
);
rubiksGroup.add(cube);
cubes.push(cube);
}
}
}
// Basic lighting
scene.add(new THREE.AmbientLight(0xffffff, 0.7));
var directionalLight = new THREE.DirectionalLight(0xffffff, 0.5);
directionalLight.position.set(5, 10, 7.5);
scene.add(directionalLight);
window.addEventListener('resize', onWindowResize, false);
// Handle the "Run Algorithm" button click
...