JSFiddle - React, Tailwind, and code Playground
by Umair Rafiq
HTML
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<svg id="svg-container" width="100%" height="100%"></svg>
CSS
svg {
border: 1px solid #ccc;
height:900px;
}
JavaScript
function createCircle(x, y, radius, color) {
const circle = document.createElementNS("http://www.w3.org/2000/svg", "circle");
circle.setAttribute("cx", x);
circle.setAttribute("cy", y);
circle.setAttribute("r", radius);
circle.setAttribute("fill", color);
return circle;
}
function getRandomColor() {
const letters = '0123456789ABCDEF';
let color = '#';
for (let i = 0; i < 6; i++) {
color += letters[Math.floor(Math.random() * 16)];
}
return color;
}
function getRandomRadius(min, max) {
return Math.random() * (max - min) + min;
}
function getRandomSpeed() {
return (Math.random() - 0.5) * 2;
}
function createLine(x1, y1, x2, y2) {
const line = document.createElementNS("http://www.w3.org/2000/svg", "line");
line.setAttribute("x1", x1);
line.setAttribute("y1", y1);
line.setAttribute("x2", x2);
line.setAttribute("y2", y2);
line.setAttribute("stroke", "gray");
return line;
}
function calculateDistance(x1, y1, x2, y2) {
return Math.sqrt((x2 - x1) ** 2 + (y2 - y1) ** 2);
}
function checkCircleCollision(circle1, circle2) {
const x1 = parseFloat(circle1.getAttribute("cx"));
const y1 = parseFloat(circle1.getAttribute("cy"));
const r1 = parseFloat(circle1.getAttribute("r"));
const x2 = parseFloat(circle2.getAttribute("cx"));
const y2 = parseFloat(circle2.getAttribute("cy"));
const r2 = parseFloat(circle2.getAttribute("r"));
const distance = calculateDistance(x1, y1, x2, y2);
return distance < r1 + r2;
}
function handleCollision(circle1, circle2) {
const x1 = parseFloat(circle1.getAttribute("cx"));
const y1 = parseFloat(circle1.getAttribute("cy"));
const dx1 = parseFloat(circle1.getAttribute("data-dx"));
const dy1 = parseFloat(circle1.getAttribute("data-dy"));
const x2 =...