JavaScript
/*jslint bitwise: true, es5: true */
(function (window, undefined) {
'use strict';
var KEY_ENTER = 13,
KEY_LEFT = 37,
KEY_UP = 38,
KEY_RIGHT = 39,
KEY_DOWN = 40,
canvas = null,
ctx = null,
lastPress = null,
pressing = [],
pause = false,
gameover = true,
onGround = false,
worldWidth = 0,
worldHeight = 0,
elapsed = 0,
cam = null,
player = null,
slopes = [],
wall = [],
assetsURI = 'http://canvas.ninja/assets/',
iPlayer = new Image(),
iMap = new Image(),
map0 = [
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 3, 0, 0, 1],
[1, 0, 0, 1, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1],
[1, 0, 0, 0, 0, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 1, 3, 0, 0, 0, 0, 0, 0, 2, 1, 3, 0, 0, 0, 0, 0, 2, 1, 1, 1, 3, 0, 0, 0, 0, 0, 0, 2, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
];
function Camera() {
this.x = 0;
this.y = 0;
}
Camera.prototype = {
constructor: Camera,
focus: function (x, y) {
this.x = x - canvas.width / 2;
this.y = y - canvas.height / 2;
if (this.x < 0) {
...