JSFiddle - React, Tailwind, and code Playground
HTML
<svg class="container" version="1.1" baseProfile="full" style="position:absolute;left:0;top:0;height:100%;width:100%;-ms-transform:scale(1,1);transform:scale(1,1);-webkit-transform:scale(1,1);-moz-transform:scale(1,1);-o-transform:scale(1,1);transform:scale(1,1);-ms-transform-origin:0, 0;-webkit-transform-origin:0, 0;-moz-transform-origin:0, 0;-o-transform-origin:0, 0;transform-origin:0, 0"
viewBox="-220.38356461849224 6442.3347962008365 454.7376658611161 114.54981723871151"></svg>
CSS
path {
fill: none;
stroke: #42B6DF;
}
body,
html {
height: 100%;
width: 100%;
margin: 0;
}
JavaScript
var svg = document.querySelector('.container');
var svgns = 'http://www.w3.org/2000/svg';
var path = document.createElementNS(svgns, 'path');
svg.appendChild(path);
var points = [];
var Resizer_Instance = null;
var boundingBox = svg.getBoundingClientRect();
var toSVGPath = function(points) {
var SVGPath = '';
for (var i = 0; i < points.length; i++) {
var prefix = (i == 0) ? 'M' : 'L';
SVGPath += prefix + points[i].x + ' ' + points[i].y + ' ';
}
return SVGPath;
};
var create_mousedown = false;
var createStart = function(event) {
create_mousedown = true;
};
var creating = function(event) {
if (create_mousedown) {
var point = svg.createSVGPoint();
point.x = event.clientX - boundingBox.left;
point.y = event.clientY - boundingBox.top;
var t = point.matrixTransform(svg.getScreenCTM().inverse());
points.push(t);
path.setAttributeNS(null, 'd', toSVGPath(points));
}
};
var createEnd = function(event) {
create_mousedown = true;
svg.removeEventListener('mousedown', createStart);
svg.removeEventListener('mousemove', creating);
svg.removeEventListener('mouseup', createEnd);
setTimeout(function functionName() {
Resizer_Instance = new Resizer(path, svg);
}, 500);
};
svg.addEventListener('mousedown', createStart);
svg.addEventListener('mousemove', creating);
svg.addEventListener('mouseup', createEnd);
var Resizer = (function() {
function Resizer(element) {
var that = this;
that.element = element;
createSelector.call(that);
document.addEventListener('mousemove', dragging);
document.addEventListener('mouseup', dragend);
}
var RAD2DEG = 180 / Math.PI;
function angleBetweenPoints(p1, p2) {
var angle = null;
if (p1.x == p2.x && p1.y == p2.y)
angle = Math.PI / 2;
else
angle = Math.atan2(p2.y - p1.y, p2.x - p1.x);
return (angle * RAD2DEG)...