JSFiddle - React, Tailwind, and code Playground
HTML
<canvas id="starField">
</canvas>
<div id="buttons">
<div>
<label>Max new stars per frame</label>
<input type="number" id="maxNewStarsPerFrame">
</div>
<div>
<label>Warp factor</label>
<input type="number" id="velocity" min="1">
</div>
<div>
<label>Spread</label>
<input type="number" id="spread" minValue="1">
</div>
</div>
CSS
body {
background-color: black;
overflow: hidden;
font: 8pt helvetica, sans-serif;
}
#buttons {
position: absolute;
bottom: 5px;
right: 5px;
color: white;
text-align: right;
}
JavaScript
// rAF polyfill
(function() {
var lastTime = 0;
var vendors = ['ms', 'moz', 'webkit', 'o'];
for (var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame'];
window.cancelAnimationFrame =
window[vendors[x] + 'CancelAnimationFrame'] || window[vendors[x] + 'CancelRequestAnimationFrame'];
}
if (!window.requestAnimationFrame) window.requestAnimationFrame = function(callback, element) {
var currTime = new Date().getTime();
var timeToCall = Math.max(0, 16 - (currTime - lastTime));
var id = window.setTimeout(function() {
callback(currTime + timeToCall);
}, timeToCall);
lastTime = currTime + timeToCall;
return id;
};
if (!window.cancelAnimationFrame) window.cancelAnimationFrame = function(id) {
clearTimeout(id);
};
}());
function Hummingbird(heartbeat, domElement) {
var id;
var lastTime;
function start() {
stop();
lastTime = Date.now();
run();
}
function run() {
id = requestAnimationFrame(function(time) {
heartbeat(time - lastTime);
lastTime = time;
run();
}, domElement);
}
function stop() {
if (id) {
cancelAnimationFrame(id);
id = null;
}
}
this.start = start;
this.stop = stop;
}
function Star(context, starField) {
var angle;
var distance;
var hue;
var alpha;
var size;
function reset() {
angle = Math.random() * 2 * Math.PI;
distance = Math.random() * starField.spread;
hue = (Math.random() * 360) | 0;
alpha = 1 - Math.random() * 0.3;
size = Math.random();
}
function setFillStyle() {
var fillStyle = Star.fillStyles[hue];
context.fillStyle = fillStyle || 'hsl(' + hue + ', 100%, 95%)';
if (!fillStyle) {
...