Using texgen.js with three.js
how to use texgen.js to generate procedural textures and use them in three.js
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://jeromeetienne.github.io/texgen.js/src/TexGen.js"></script>
JavaScript
var camera, scene, renderer, mesh;
init();
animate();
function init() {
// NOTE: be sure to include texgen.js - see externals Resources in left sidebar
// build a tgTexture - use texgen.js editor
var tgTexture = new TG.Texture(256, 256)
.add(new TG.SinY().frequency(0.32).offset(0))
.add(new TG.SinX().frequency(0.16).offset(0))
.add(new TG.Twirl().position(128, 128).radius(120).strength(0.37));
// create THREE.Texture from TG.Texture
var texture = new THREE.Texture(tgTexture.toCanvas());
texture.needsUpdate = true;
// create the geometry
var geometry = new THREE.CubeGeometry(200, 200, 200);
// create the material with the texture
var material = new THREE.MeshBasicMaterial({
map: texture
});
// create the mesh itself
mesh = new THREE.Mesh(geometry, material);
scene = new THREE.Scene();
scene.add(mesh);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 500;
scene.add(camera);
// init the renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render(scene, camera);
}