JSFiddle - React, Tailwind, and code Playground
HTML
SomeText<br>
Some Text<div align="center">
<canvas id="can1" width="500" height="500"></canvas>
</div>
CSS
#can1{background: #ffffff;}
JavaScript
// Variables
var x1;
var y1;
var isPressed = false;
var myCanvas;
var myContext;
myCanvas = document.getElementById("can1");
myContext = myCanvas.getContext("2d");
$('#can1').on('mousedown', functionMouseDown).on('mousemove', functionMouseMove).on('mouseup', functionMouseUp);
function functionMouseDown(e) {
// Get coordinates
var cord = e.target.relMouseCoords(e);
x1 = cord.x;
y1 = cord.y;
isPressed = true;
}
function functionMouseMove(e) {
// If mouse is down and moved start drawing line
if (isPressed == true) {
drawLine(e);
}
}
function functionMouseUp() {
// Stop drawing line
isPressed = false;
//myContext.closePath();
//myContext.stroke();
}
function drawLine(e) {
// Draw line
var cord = e.target.relMouseCoords(e);
var x = cord.x;
var y =cord.y;
myContext.strokeStyle = '#cc0000';
myContext.lineWidth = 3;
myContext.moveTo(x1, y1);
myContext.lineTo(x, y);
myContext.stroke();
// Set start coordinates to current coordinates
x1 = x;
y1 = y;
}
function relMouseCoords(event){/*needs fixing for general case*/
var totalOffsetX = 0
var totalOffsetY = 0
var canvasX = 0
var canvasY = 0
var currentElement = this
do{
totalOffsetX += currentElement.offsetLeft
totalOffsetY += currentElement.offsetTop
}
while(currentElement = currentElement.offsetParent)
canvasX = event.pageX - totalOffsetX
canvasY = event.pageY - totalOffsetY
return {x:canvasX, y:canvasY}
}
HTMLCanvasElement.prototype.relMouseCoords = relMouseCoords;