three.js dev template - module

CSS

body {
	margin: 0px;
}
canvas {
	display: block;
}

JavaScript

import * as THREE from "https://cdn.jsdelivr.net/npm/three@0.118.3/build/three.module.js";
import { TransformControls } from "https://cdn.jsdelivr.net/npm/three@0.118.3/examples/jsm/controls/TransformControls.js"

var mesh, renderer, scene, camera, controls;

init();
animate();

function init() {

    renderer = new THREE.WebGLRenderer();
    renderer.setSize( window.innerWidth, window.innerHeight );
    renderer.setPixelRatio( window.devicePixelRatio );
    document.body.appendChild( renderer.domElement );

    scene = new THREE.Scene();
    
    camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
    camera.position.set( 20, 20, 20 );
		camera.lookAt( scene.position );

    scene.add( new THREE.AmbientLight( 0x222222 ) );
    
    var light = new THREE.DirectionalLight( 0xffffff, 1 );
    light.position.set( 5, 5, 0 );
    scene.add( light );
		
		scene.add( new THREE.DirectionalLightHelper( light ) );
		
		controls = new TransformControls( camera, renderer.domElement );
		controls.attach( light );
		scene.add( controls );
    
    scene.add( new THREE.AxesHelper( 20 ) );

    var geometry = new THREE.SphereBufferGeometry( 5, 12, 8 );
    
    var material = new THREE.MeshPhongMaterial( {
        color: 0x00ffff, 
        flatShading: true,
        transparent: true,
        opacity: 0.7,
    } );
    
    mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh );
    
}

function animate() {

    requestAnimationFrame( animate );
    renderer.render( scene, camera );

}