three.js dev template - module
CSS
body {
margin: 0px;
}
canvas {
display: block;
}
JavaScript
import * as THREE from "https://cdn.jsdelivr.net/npm/three@0.118.3/build/three.module.js";
import { TransformControls } from "https://cdn.jsdelivr.net/npm/three@0.118.3/examples/jsm/controls/TransformControls.js"
var mesh, renderer, scene, camera, controls;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setPixelRatio( window.devicePixelRatio );
document.body.appendChild( renderer.domElement );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 20, 20, 20 );
camera.lookAt( scene.position );
scene.add( new THREE.AmbientLight( 0x222222 ) );
var light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 5, 5, 0 );
scene.add( light );
scene.add( new THREE.DirectionalLightHelper( light ) );
controls = new TransformControls( camera, renderer.domElement );
controls.attach( light );
scene.add( controls );
scene.add( new THREE.AxesHelper( 20 ) );
var geometry = new THREE.SphereBufferGeometry( 5, 12, 8 );
var material = new THREE.MeshPhongMaterial( {
color: 0x00ffff,
flatShading: true,
transparent: true,
opacity: 0.7,
} );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}