JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://threejs.org/examples/js/loaders/OBJLoader.js"></script>

CSS

body {
	background-color: #000;
	margin: 0px;
	overflow: hidden;
}

JavaScript

// Simple three.js example

var mesh, renderer, scene, camera, controls;

init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer();
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

    // scene
    scene = new THREE.Scene();
    
    // camera
    camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
    camera.position.set( 20, 20, 20 );

    // controls
    controls = new THREE.OrbitControls( camera, renderer.domElement );
    
    // ambient
    scene.add( new THREE.AmbientLight( 0x222222 ) );
    
    // light
    var light = new THREE.DirectionalLight( 0xffffff, 1 );
    light.position.set( 20, 20, 0 );
    scene.add( light );
    
    // axes
    scene.add( new THREE.AxesHelper( 20 ) );

    // geometry
    var geometry = new THREE.SphereGeometry( 5, 12, 8 );
    
    // material
    var material = new THREE.MeshPhongMaterial( {
        color: 0x00ffff, 
        flatShading: true,
        transparent: true,
        opacity: 0.7,
    } );
    
    // mesh
    var objLoader = new THREE.OBJLoader();
objLoader.load( "https://asset-store.app.timlabtesting.com/test-data/surface_low.obj?X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=b18287e3aaa0%2F20200720%2Fus-east-1%2Fs3%2Faws4_request&X-Amz-Date=20200720T230853Z&X-Amz-Expires=604800&X-Amz-SignedHeaders=host&X-Amz-Signature=3ae5a5c05b6a7f5422968db8d3590eadc06b61409086ca0a033bf1948d3c73b6", 
//objLoader.load( 'https://threejs.org/examples/models/obj/walt/WaltHead.obj', 
      function ( obj ) {
        mesh = obj;
        //mesh.position.y = -50;
        scene.add( mesh );
        animate();
      } );
    
}

function animate() {

    requestAnimationFrame( animate );
    
    //controls.update();

    renderer.render( scene, camera );

}