JSFiddle - React, Tailwind, and code Playground

by truji7

HTML

<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/postprocessing/EffectComposer.js"></script>
<script src="https://threejs.org/examples/js/postprocessing/RenderPass.js"></script>
<script src="https://threejs.org/examples/js/postprocessing/ShaderPass.js"></script>
<script src="https://threejs.org/examples/js/shaders/CopyShader.js"></script>
<script src="https://threejs.org/examples/js/shaders/SepiaShader.js"></script>
<script src="https://threejs.org/examples/js/shaders/SepiaShader.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var camera, scene, renderer;
var composer, mesh;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 1;

    scene = new THREE.Scene();

    geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
    material = new THREE.MeshNormalMaterial();

    mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh );

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );
		
		//
		
		composer = new THREE.EffectComposer(renderer);

		var renderPass = new THREE.RenderPass(scene, camera);
		composer.addPass(renderPass);

		let hblur = new ShaderPass( HorizontalBlurShader );
    hblur.uniforms.h.value =  8 / scene.width;
    composer.addPass( hblur );
}

function animate() {

    requestAnimationFrame( animate );

    mesh.rotation.x += 0.01;
    mesh.rotation.y += 0.02;

    // renderer.render( scene, camera );
		
		composer.render();

}