JSFiddle - React, Tailwind, and code Playground
by truji7
HTML
<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/postprocessing/EffectComposer.js"></script>
<script src="https://threejs.org/examples/js/postprocessing/RenderPass.js"></script>
<script src="https://threejs.org/examples/js/postprocessing/ShaderPass.js"></script>
<script src="https://threejs.org/examples/js/shaders/CopyShader.js"></script>
<script src="https://threejs.org/examples/js/shaders/SepiaShader.js"></script>
<script src="https://threejs.org/examples/js/shaders/SepiaShader.js"></script>
CSS
body {
margin: 0;
}
JavaScript
var camera, scene, renderer;
var composer, mesh;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
//
composer = new THREE.EffectComposer(renderer);
var renderPass = new THREE.RenderPass(scene, camera);
composer.addPass(renderPass);
let hblur = new ShaderPass( HorizontalBlurShader );
hblur.uniforms.h.value = 8 / scene.width;
composer.addPass( hblur );
}
function animate() {
requestAnimationFrame( animate );
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
// renderer.render( scene, camera );
composer.render();
}