JSFiddle - React, Tailwind, and code Playground

HTML

<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 1;

    scene = new THREE.Scene();

    geometry = new THREE.PlaneGeometry(1,1,1,1);
    material =  new THREE.MeshBasicMaterial({ color: 'lightgray' })


    
		material = new THREE.MeshBasicMaterial({
      map: new THREE.TextureLoader().load('https://aws1.discourse-cdn.com/standard17/uploads/threejs/optimized/3X/5/f/5f2e2e85af11bd788b6600ead725c8848034d781_2_500x500.png'),
    });


    mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh );

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

}

function animate() {

    requestAnimationFrame( animate );

    //mesh.rotation.x += 0.01;
   // mesh.rotation.y += 0.02;

    renderer.render( scene, camera );

}