JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
JavaScript
var camera, scene, renderer;
var geometry, material, mesh;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
geometry = new THREE.PlaneGeometry(1,1,1,1);
material = new THREE.MeshBasicMaterial({ color: 'lightgray' })
material = new THREE.MeshBasicMaterial({
map: new THREE.TextureLoader().load('https://aws1.discourse-cdn.com/standard17/uploads/threejs/optimized/3X/5/f/5f2e2e85af11bd788b6600ead725c8848034d781_2_500x500.png'),
});
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
//mesh.rotation.x += 0.01;
// mesh.rotation.y += 0.02;
renderer.render( scene, camera );
}