JSFiddle - React, Tailwind, and code Playground
by totoromaum
HTML
<!DOCTYPE html>
<html>
<head>
<title>A Bouncing Ball</title>
</head>
<body>
<canvas id="canvas" width="1000" height="1000"></canvas>
<script>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var Ball = function() {
this.x = 100;
this.y = 100;
this.xSpeed = (Math.random() * 10) - 5;
this.ySpeed = (Math.random() * 10) - 5;
};
var circle = function(x, y, radius, fillCircle) {
ctx.beginPath();
ctx.arc(x, y, radius, 0, Math.PI * 2, false);
if (fillCircle) {
ctx.fill();
} else {
ctx.stroke();
}
};
Ball.prototype.draw = function() {
circle(this.x, this.y, 3, true);
};
Ball.prototype.move = function() {
this.x += this.xSpeed;
this.y += this.ySpeed;
};
Ball.prototype.checkCollision = function() {
if (this.x < 0 || this.x > 400) {
this.xSpeed = -this.xSpeed;
}
if (this.y < 0 || this.y > 400) {
this.ySpeed = -this.ySpeed;
}
};
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var width = canvas.width;
var height = canvas.height;
var ball = new Ball();
setInterval(function() {
for (var i = 0; i < balls.length; i++) {
balls[i].draw();
balls[i].move();
balls[i].checkCollision();
}
width = 400;
height = 400;
ctx.strokeRect(0, 0, width, height);
}, 10);
</script>
</body>
</html>