JSFiddle - React, Tailwind, and code Playground
by tommy92380
HTML
<div id="info">d-drive
<br>
<button id="toggle" style="width:10%">Toggle Camera</button>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, mesh, controls,camera1,camera2;
var keyboard = new KeyboardState();
var clock;
var useOne = true;
var car,geometry;
var pos = new THREE.Vector3();
var vel = new THREE.Vector3();
var force = new THREE.Vector3();
var power, angle;
(function() {
Math.clamp = function(val,min,max){
return Math.min(Math.max(val,min),max);
}})();
init();
animate();
$("#toggle").click(
function() {
useOne = !useOne;
}
);
function buildVehicle() {
/*var car = new THREE.Object3D();
var mat = new THREE.MeshNormalMaterial();
var body = new THREE.Mesh(new THREE.CylinderGeometry(5, 5, 2, 20), mat);
car.add(body);
var pointer = new THREE.Mesh(new THREE.BoxGeometry(10, 2, 2), mat);
car.add(pointer);
pointer.position.x = 5;
return car;
*/
let geometry = new THREE.Geometry();
geometry.vertices.push ( new THREE.Vector3(30,0,0))
geometry.vertices.push ( new THREE.Vector3(0,0,-10))
geometry.vertices.push ( new THREE.Vector3(0,10,0))
geometry.vertices.push ( new THREE.Vector3(0,0,10))
geometry.faces.push (new THREE.Face3 (0,1,2))
geometry.faces.push (new THREE.Face3 (0,2,3))
geometry.faces.push (new THREE.Face3 (1,3,2))
geometry.faces.push (new THREE.Face3 (0,3,1))
geometry.computeBoundingSphere();
geometry.computeFaceNormals();
geometry.computeVertexNormals();
mesh = new THREE.Mesh (geometry, new THREE.MeshNormalMaterial())
scene.add (mesh)
return mesh;
}
function init() {
clock = new THREE.Clock();
scene = new THREE.Scene();
/*camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
scene.add(camera);*/
var gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
//controls = new THREE.OrbitControls(camera, renderer.domElement);
//controls.enableKeys =...