JSFiddle - React, Tailwind, and code Playground

by tommy92380

HTML

<div id="info">d-drive
  <br>
  <button id="toggle" style="width:10%">Toggle Camera</button>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js">

CSS

#info {
  position: absolute;
  top: 2%;
  width: 100%;
  padding: 10px;
  text-align: center;
  color: #ffff00
}

body {
  overflow: hidden;
}

JavaScript

var camera, scene, renderer, mesh, controls,camera1,camera2;
var keyboard = new KeyboardState();
var clock;
var useOne = true;

var car,geometry;
var pos = new THREE.Vector3();
var vel = new THREE.Vector3();
var force = new THREE.Vector3();
var power, angle;

(function() {
  Math.clamp = function(val,min,max){
    return Math.min(Math.max(val,min),max);
    
  }})();
  
init();
animate();

$("#toggle").click( 
function() {
	useOne = !useOne;
}
);

function buildVehicle() {
  /*var car = new THREE.Object3D();
  var mat = new THREE.MeshNormalMaterial();
  var body = new THREE.Mesh(new THREE.CylinderGeometry(5, 5, 2, 20), mat);
  car.add(body);
  var pointer = new THREE.Mesh(new THREE.BoxGeometry(10, 2, 2), mat);
  car.add(pointer);
  pointer.position.x = 5;
  
  return car;
  */
  
  let geometry = new THREE.Geometry();
  geometry.vertices.push ( new THREE.Vector3(30,0,0))
  geometry.vertices.push ( new THREE.Vector3(0,0,-10))
  geometry.vertices.push ( new THREE.Vector3(0,10,0))
  geometry.vertices.push ( new THREE.Vector3(0,0,10))
  
  geometry.faces.push (new THREE.Face3 (0,1,2))
  geometry.faces.push (new THREE.Face3 (0,2,3))
  geometry.faces.push (new THREE.Face3 (1,3,2))
  geometry.faces.push (new THREE.Face3 (0,3,1))

	geometry.computeBoundingSphere();
  geometry.computeFaceNormals();
  geometry.computeVertexNormals();  
  
  mesh = new THREE.Mesh (geometry, new THREE.MeshNormalMaterial())
	scene.add (mesh)
  return mesh;
}

function init() {

  clock = new THREE.Clock();
  scene = new THREE.Scene();

  /*camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
  camera.position.z = 500;
  scene.add(camera);*/

  var gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
  scene.add(gridXZ);

  renderer = new THREE.WebGLRenderer();
  renderer.setSize(window.innerWidth, window.innerHeight);
  renderer.setClearColor(0x888888);

  //controls = new THREE.OrbitControls(camera, renderer.domElement);
  
  //controls.enableKeys =...