hw1 prototype 01

Part 2'

by tom0000p

HTML

<div id="info">steer</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">


</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>

CSS

#info {
  position: absolute;
  top: 0px;
  width: 100%;
  padding: 10px;
  text-align: center;
  color: #ffff00
}

body {
  overflow: hidden;
}

JavaScript

var camera, scene, renderer, controls;
var keyboard = new KeyboardState();
var cylinder;

var pos, vel, force;
var angle = 0;

// steer related
var target = new THREE.Vector3 (0,0,-100);
var maxSpeed = 40;
var maxForce = 40;
var targetMesh;

var raycaster;
var mouse = new THREE.Vector2();
var pickables = [];

var plane;

//var power;
var mass=1;
var clock = new THREE.Clock();

init();
animate();

function init() {
  scene = new THREE.Scene();

  camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
  camera.position.z = 500;
  scene.add(camera);

  // add my cylinder
  var geometry = new THREE.BoxGeometry(15, 2, 5);
  var material = new THREE.MeshNormalMaterial();
  cylinder = new THREE.Mesh(geometry, material);
  scene.add(cylinder);
  
  cylinder2 = new THREE.Mesh(geometry, material);
  //cylinder2.position.x = 50;
  scene.add(cylinder2);
  
  cylinder3 = new THREE.Mesh(geometry, material);
  //cylinder3.position.z = 50;
  scene.add(cylinder3);
	
  var gridXZ = new THREE.GridHelper(100, 10);
  gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
  scene.add(gridXZ);

	targetMesh = new THREE.Mesh (new THREE.CylinderGeometry(3,3,2,20), new THREE.MeshNormalMaterial());
  scene.add (targetMesh);
  
  renderer = new THREE.WebGLRenderer();
  renderer.setSize(window.innerWidth, window.innerHeight);
  renderer.setClearColor(0x888888);

  controls = new THREE.OrbitControls(camera, renderer.domElement);

	//////////////////////
  pos = new THREE.Vector3();
  vel = new THREE.Vector3(100,0,0);
  force = new THREE.Vector3();
  
  document.body.appendChild(renderer.domElement);
  ///////////////////////////
  puck = new THREE.Mesh (new THREE.CylinderGeometry (25,25,2,20), new THREE.MeshNormalMaterial());
  //scene.add (puck);

	puck2 = new THREE.Mesh (new THREE.CylinderGeometry (16,16,2,20), new THREE.MeshNormalMaterial());
  scene.add (puck2);
  puck2.position.x = 50;
  puck2.position.z = 50;

 ...