hw1 prototype 01
Part 2'
by tom0000p
HTML
<div id="info">steer</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, controls;
var keyboard = new KeyboardState();
var cylinder;
var pos, vel, force;
var angle = 0;
// steer related
var target = new THREE.Vector3 (0,0,-100);
var maxSpeed = 40;
var maxForce = 40;
var targetMesh;
var raycaster;
var mouse = new THREE.Vector2();
var pickables = [];
var plane;
//var power;
var mass=1;
var clock = new THREE.Clock();
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
scene.add(camera);
// add my cylinder
var geometry = new THREE.BoxGeometry(15, 2, 5);
var material = new THREE.MeshNormalMaterial();
cylinder = new THREE.Mesh(geometry, material);
scene.add(cylinder);
cylinder2 = new THREE.Mesh(geometry, material);
//cylinder2.position.x = 50;
scene.add(cylinder2);
cylinder3 = new THREE.Mesh(geometry, material);
//cylinder3.position.z = 50;
scene.add(cylinder3);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
targetMesh = new THREE.Mesh (new THREE.CylinderGeometry(3,3,2,20), new THREE.MeshNormalMaterial());
scene.add (targetMesh);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
//////////////////////
pos = new THREE.Vector3();
vel = new THREE.Vector3(100,0,0);
force = new THREE.Vector3();
document.body.appendChild(renderer.domElement);
///////////////////////////
puck = new THREE.Mesh (new THREE.CylinderGeometry (25,25,2,20), new THREE.MeshNormalMaterial());
//scene.add (puck);
puck2 = new THREE.Mesh (new THREE.CylinderGeometry (16,16,2,20), new THREE.MeshNormalMaterial());
scene.add (puck2);
puck2.position.x = 50;
puck2.position.z = 50;
...