hw6 throw
by tom0000p
HTML
<div id="info">
Hw6
<br>
<button id="throw" style="width:20%">Throw</button>
<button id="restart" style="width:20%">restart</button>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://rawgit.com/jyunming-chen/game3js/master/js/ccdbox.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
CSS
body {
background-color: #fff;
color: #111;
margin: 0px;
overflow: hidden;
font-family: Monospace;
font-size: 20px;
}
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 5px;
text-align: center;
color: #ffff00
}
a {
color: #00ffff
}
strong {
color: red
}
#container {
z-index: 0;
left: 0px;
top: 0px;
overflow: hidden;
position: absolute;
width: 100%;
height: 100%;
}
#gui {
position: absolute;
top: 20px;
left: 20px;
height: 350px;
}
JavaScript
var scene, renderer, camera;
var controls;
var lowerArm, upperArm;
var clock = new THREE.Clock();
var ball, ballP, ballV, ballF;
var ts;
var lastPos = new THREE.Vector3();
var pos;
var point = [];
/*
var keys = [
[0, [-40, 55, -10]],
[1, [-40, 55, 100]]
];
*/
var keys = [
[0, [, , ]],
[1, [, , ]]
];
var T = .52;
var flag = 0
var i = 0;
$("#throw").click(function() {
ts = clock.getElapsedTime();
tsphere.material.visible = true;
update.release = false;
flag = 1;
});
$("#restart").click(function() {
window.location.reload();
});
var circle;
var gcontrols;
var theta1 = 0,
theta2 = 0,
theta3 = 0, theta4 = 0;
var tsphere;
var target;
var axes = [];
var joints = [];
init();
animate();
function click() {
if (event.button==2) {
alert('禁止使用右鍵')
}
}document.onmousedown=click
////////////////////////////////////////////////////////
// forward kinematics
function fk(q, joints) {
// joint[0]: shoulder
// joint[1]: elbow
// joint[2]: hand
// joints[0] = new THREE.Vector3(0,0,0);
var m = new THREE.Matrix4();
// from home plate
var localzero = new THREE.Vector3(0, 0, 0);
m.makeTranslation(0, 0, -15);
//m.multiply(new THREE.Matrix4().makeRotationY(torsoTurn));
m.multiply(new THREE.Matrix4().makeTranslation(-25, 100, 0));
localzero.applyMatrix4(m);
joints[0].copy(localzero);
m.multiply(new THREE.Matrix4().makeRotationZ(q[0])); // 'ZXY'
m.multiply(new THREE.Matrix4().makeRotationX(q[1]));
m.multiply(new THREE.Matrix4().makeRotationY(q[2]));
m.multiply(new THREE.Matrix4().makeTranslation(0, -40, 0));
localzero.set(0, 0, 0);
localzero.applyMatrix4(m);
joints[1].copy(localzero);
m.multiply(new THREE.Matrix4().makeRotationX(q[3]));
m.multiply(new THREE.Matrix4().makeTranslation(0, -40, 0));
localzero.set(0, 0, 0);
localzero.applyMatrix4(m);
joints[2].copy(localzero);
}
/////////////////////////////////////////////////////////////
// joint axis setup
//
function setarm() {
var axis = new CCD_axis(new...