hw1 helper
part 1
by tom0000p
HTML
<div id="info">hw1 demo
<br>part 1</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
<script src="http://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, controls;
var keyboard = new KeyboardState();
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
scene.add(camera);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
////////////////////////////////////////////////////////////////
var geometry = new THREE.Geometry();
// add vertices
geometry.vertices.push (new THREE.Vector3(0,0,-10));
geometry.vertices.push (new THREE.Vector3(30,0,0));
geometry.vertices.push (new THREE.Vector3(0,10,0));
// add faces
geometry.faces.push (new THREE.Face3(0,1,2));
// build necessary information
geometry.computeBoundingSphere();
geometry.computeFaceNormals();
geometry.computeVertexNormals();
var mesh = new THREE.Mesh (geometry, new THREE.MeshNormalMaterial({side: THREE.DoubleSide}));
//scene.add (mesh);
var meshL = mesh.clone();
meshL.position.z = -5;
var meshR = mesh.clone();
meshR.position.z = 5;
meshR.geometry.vertices[0].z = 10;
meshR.geometry.verticesNeedUpdate = true;
var boat = new THREE.Object3D();
boat.add (meshL);
boat.add (meshR);
scene.add (boat);
}
function animate() {
controls.update();
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}